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Re: What are you working on? [Re: FEL] #446708
10/28/14 19:31
10/28/14 19:31
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
@Kartoffel: I see your point better now. You are definitely right.

Re: What are you working on? [Re: Emre] #446709
10/28/14 19:37
10/28/14 19:37
Joined: Jun 2014
Posts: 121
F
FEL Offline
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FEL  Offline
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F

Joined: Jun 2014
Posts: 121
Emre, why are u working with gamestudio a6/a7? Wouldnt it be better to upgrade your code etc? U would just l0ose the Physics newton. But gamestudio a8 hast physX and we have a "rojart"


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #446712
10/28/14 20:08
10/28/14 20:08
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
Because of financial issues and my plans. I've been waiting for some things and it seems all my plans fell through... but i will not give up of course. The only thing i want is sell my game. For now, A7 fine for me.

Re: What are you working on? [Re: Emre] #446713
10/28/14 20:13
10/28/14 20:13
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
Financell issus? A8 is free if u have a license. But ok if u are able to get things done on a good way with a7! Looking up to you!


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #446732
10/29/14 13:02
10/29/14 13:02
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
started to program chess because... why not.



POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #446736
10/29/14 15:32
10/29/14 15:32
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
small update: Added lighting with 2D ray-marched shadows (looks like raymarching isn't as useless as I thought..)



POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #446738
10/29/14 16:55
10/29/14 16:55
Joined: Feb 2010
Posts: 886
Random Offline
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Random  Offline
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Joined: Feb 2010
Posts: 886
Birthday-Potatoman!
Heil the potato, due his birthday! grin


Happy birthday ^^



Re: What are you working on? [Re: Random] #446739
10/29/14 17:04
10/29/14 17:04
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
haha, thanks! that pic is way to awesome grin

Edit: this is working way too well...
I'm now using several (4) passes to calculate the shadows because of the register limit for shaders in dx9.


(I didn't create the figures, btw.)

Last edited by Kartoffel; 10/29/14 17:58.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #446745
10/30/14 01:37
10/30/14 01:37
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Your shader skills are just amazing man.
Looks fucking awesome laugh

Re: What are you working on? [Re: Ch40zzC0d3r] #446750
10/30/14 08:23
10/30/14 08:23
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Thanks! Since it's a rather simple game I can do some fancy things laugh

I'd also like to implement rift-support but I don't have one, so this is gonna take a while (until the consumer Version is out)

EDIT I'm pretty supprised... it still runs perfectly smooth at ultra-hd on my not-that-new graphics card.

Last edited by Kartoffel; 10/30/14 09:30.

POTATO-MAN saves the day! - Random
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