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Re: What are you working on?
[Re: Emre]
#446709
10/28/14 19:37
10/28/14 19:37
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Joined: Jun 2014
Posts: 121
FEL
Member
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Member
Joined: Jun 2014
Posts: 121
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Emre, why are u working with gamestudio a6/a7? Wouldnt it be better to upgrade your code etc? U would just l0ose the Physics newton. But gamestudio a8 hast physX and we have a "rojart"
FEL - Lead Game Designer & Core Developer
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Re: What are you working on?
[Re: Emre]
#446713
10/28/14 20:13
10/28/14 20:13
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Joined: Jun 2014
Posts: 121
FEL
Member
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Member
Joined: Jun 2014
Posts: 121
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Financell issus? A8 is free if u have a license. But ok if u are able to get things done on a good way with a7! Looking up to you!
FEL - Lead Game Designer & Core Developer
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Re: What are you working on?
[Re: Kartoffel]
#446738
10/29/14 16:55
10/29/14 16:55
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Joined: Feb 2010
Posts: 886
Random
User
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User
Joined: Feb 2010
Posts: 886
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Birthday-Potatoman! Heil the potato, due his birthday! Happy birthday ^^
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Re: What are you working on?
[Re: Random]
#446739
10/29/14 17:04
10/29/14 17:04
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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haha, thanks! that pic is way to awesome Edit: this is working way too well... I'm now using several (4) passes to calculate the shadows because of the register limit for shaders in dx9. (I didn't create the figures, btw.)
Last edited by Kartoffel; 10/29/14 17:58.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Ch40zzC0d3r]
#446750
10/30/14 08:23
10/30/14 08:23
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Thanks! Since it's a rather simple game I can do some fancy things I'd also like to implement rift-support but I don't have one, so this is gonna take a while (until the consumer Version is out) EDIT I'm pretty supprised... it still runs perfectly smooth at ultra-hd on my not-that-new graphics card.
Last edited by Kartoffel; 10/30/14 09:30.
POTATO-MAN saves the day! - Random
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