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Re: The future [Re: Feindbild] #446256
10/08/14 21:20
10/08/14 21:20
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline
Member
HellThunder  Offline
Member

Joined: Nov 2005
Posts: 204
Bavaria
I still prefer lite-c, cause I haven't any programming skills and I don't need those skills for 3D GS. wink


Create your own JRPG and join our community: https://www.yrpgtoolkit.com
Re: The future [Re: HellThunder] #446262
10/08/14 21:50
10/08/14 21:50
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
What makes Lite-C difficult are the differences to C. If you're used to C, those tiny little things make you cringe. grin

Re: The future [Re: FBL] #446527
10/20/14 04:35
10/20/14 04:35
Joined: Jun 2005
Posts: 656
G
Grafton Offline
User
Grafton  Offline
User
G

Joined: Jun 2005
Posts: 656
When it was announced DX11 would not be supported, I worried that it was the beginning of the end.

Unfortunately IMO, there dosen't seem to have ever been enough developers working on 3DGS full time to compete with the other engines. Its evolution has been way to little, to late. Alas, JCL has stated that currently 3dgs is not even a primary focus for the developer(s). A8 to A9 has been the longest interval in the engines revision (over four years), and still no A9 in sight.

3D Gamestudio began as "Animation Construction Kit 3D" in 1993, the same year "Doom" came out. With the DOS based kit you could create "wolfenstien type game levels. The engines executable is still named "Acknex", for "Animation Construction Kit NEXt (generation)". And after 21 years, it is still a kit somewhat. This is fine and may appeal to some, but it is not a product that will bring in the capital needed to continue its viability in todays game engine marketplace.

I really wish things where different as I've always been a fan.


Not two, not one.
Re: The future [Re: Grafton] #446532
10/20/14 13:28
10/20/14 13:28
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Let`s use "Malbolge" fpr A8! Then we can fall into despair together! grin



Re: The future [Re: Random] #446703
10/28/14 18:09
10/28/14 18:09
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
hopely there will be an update this year frown
Im thinking about spending some money in an version update... the last one.

Quote:
The reason isn't just a lack of motivation, however - it's also the fact that we're moving on. To better things. Better engines, in particular, that will allow us to grow more as developers.
So. Yeah.

Last edited by FEL; 10/28/14 18:31.

FEL - Lead Game Designer & Core Developer
Re: The future [Re: FEL] #446710
10/28/14 19:56
10/28/14 19:56
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Don't worry. I talked with jcl a while ago. He is working on it, with reasonable features.
Have faith, let's support him alittle. He is human, not an overlord superpower alien like me ^^



Re: The future [Re: Random] #446711
10/28/14 20:04
10/28/14 20:04
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
How can we support him? The betaphase of A8 was 2 years long grin
Everything is said grin


FEL - Lead Game Designer & Core Developer
Re: The future [Re: FEL] #446715
10/28/14 20:15
10/28/14 20:15
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
HA-HA-HA-HA.
Foolish human, like this:
3dgs support



Re: The future [Re: Random] #446716
10/28/14 20:21
10/28/14 20:21
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
grin OMG im lazughing so HARD grin jes!


FEL - Lead Game Designer & Core Developer
Re: The future [Re: Stansmedia] #448652
02/14/15 16:37
02/14/15 16:37
Joined: Sep 2014
Posts: 1
N
NIN_AATCHB Offline
Guest
NIN_AATCHB  Offline
Guest
N

Joined: Sep 2014
Posts: 1
I Thought i´ll bring this thread to the year 2015 !

This is something most people including me wants to know,.Whats the future for A-engine? althought am not a user anymore and without android i would never spend money on this engine,i have to say i look minimun once a month in these forums.. Personally i think the same as catsup,gamestudio is a nice engine to quickly build prototypes,to lern if you are a beginner to 3d and so on but for professional work is not suited.

This type of engines should have made the step to the mobile,as that allow simple hobby user to make some cash with little games,even just for the motivation factor and being part of a growing sector! and it would attract many people to buy the software meaning more money for conitec and more life for the engine.
But Conitec missed all those points,even if they transport it now,WED still need a change and it would be always years behind of other engines.

Its of corse the lack of money and it is very unknown if Conitec spend on android and do get that money back. From a business eye perspective i wouldnt recommend investing on acknex if you are not going to bring it at least to the technology of 2012



I had used gamestudio long ago,i began about 2002 with 16years to experiment with Darkbasic,Blitzbasic and gamestudio from sybex. i even bought genesis3d and GameMaker2000(What a crap!),now am 30years and it seems GS wasted all those years.
I have to say what i never expected happened,blitz died before DarkBASIC and gamestudio,really strong from GS to stay alive althought its way overpriced for itsfeatures.

-I think conitec should rethink its price for the pro engine.
-Target android,as thats the market for indie-developers.
-A new WED in the style of unity

Last but not least,Gamestudio is a finished engine,WYSIWYG,but dont wait for conitec as you have only one life!

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