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Re: What are you working on? [Re: MasterQ32] #446306
10/10/14 12:45
10/10/14 12:45
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
Bavaria, Germany
ported this raymarching shader to hlsl and added some things (color postprocessing, a dynamic light, moveable camera, etc.) laugh



POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #446307
10/10/14 12:58
10/10/14 12:58
Joined: Jun 2014
Posts: 121
F
FEL Offline
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FEL  Offline
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F

Joined: Jun 2014
Posts: 121
My ShadeCaddon looks like a cheap nockup against your shaders... frown
Are u willing to do what has to be done? Uploading your Shaderframework for use? grin


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #446309
10/10/14 13:05
10/10/14 13:05
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
The above image is rendered using raymarching, which is extremely diffrent from normal rendering. You can do really cool things with it and you can render MUCH more realistically (you quickly exceed interactive framerates, though) but in general this way of rendering is not useable for pretty much all kinds of games.

There really are lots of reasons why you shouldn't/can't use raymarching for a game.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #446310
10/10/14 13:30
10/10/14 13:30
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Looks very good, I like it!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: What are you working on? [Re: Superku] #446311
10/10/14 14:00
10/10/14 14:00
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
Bavaria, Germany
Thanks but as I've said, I didn't create the raymarched lighting.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #446347
10/11/14 13:22
10/11/14 13:22
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
so its more for ingame movies etc.? Maybe cool for an intro of rigid force alpha

Re: What are you working on? [Re: Reconnoiter] #446353
10/11/14 19:51
10/11/14 19:51
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
@^: Err no, sorry. (no one understands that all the raymarching stuff I'm doing is pretty much useless and just for fun >.>)

There are several reasons why you can't use raymarching the way you (and probably most ppl here) think:

- it's a totally different approach to render a scene, like really different.
- everything is calculated using a shader, which basically means you hardcode your graphics (geometry, reflections and everything). you can't dynamically add or remove anything. Animations are very limited aswell.
- you don't have actual geometry as you know it, you define your geometry with a (or several) mathematical funcion(s), which makes modelling complex objects almost impossible and can look something like this:
Code:
float sdTriPrism( vec3 p, vec2 h )
{
    vec3 q = abs(p);
    return max(q.z-h.y,max(q.x*0.866025+p.y*0.5,-p.y)-h.x*0.5);
}

(that's a hexagonal prism btw.)

the above also counts for materials, textures and everything else except normals (you can easily calculate normals with some additional samples).

so, yeah... except for some really special tasks it's useless.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #446363
10/12/14 11:21
10/12/14 11:21
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Ah okay. Well you can still use it to make art grin .

Re: What are you working on? [Re: Reconnoiter] #446656
10/25/14 19:36
10/25/14 19:36
Joined: Dec 2009
Posts: 82
D
Denn15 Offline
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Denn15  Offline
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D

Joined: Dec 2009
Posts: 82
i have been working a little on my hack n slash game.

now the enemies arent just white boxes and a new enemy type which shoots projectiles that you can knock back by attacking it. a new special attack which can be seen on 1:06 is also now in the game.

https://www.youtube.com/watch?v=OveT6rrEBLc&feature=youtu.be

Re: What are you working on? [Re: Denn15] #446663
10/26/14 11:31
10/26/14 11:31
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hey Denn, nice game mechanics!

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