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Re: What are you working on?
[Re: Superku]
#446100
10/04/14 20:27
10/04/14 20:27
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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it is not really handled currently in a special way, it works simply because it is a hierarchical system: just finding a path through it by targeting always a tile in the next cluster (area) of the group path, and simply ignoring other group members in the tile pathfinder because the collision resolving is effective enough (and the tile pathfinder has multiple error handling inside to approximate the target if invalid). it works fine e.g. at crossing a narrow gate by a couple of groups consisting of 20 units, but standing groups in the way can make it impossible... so in future: (1) groups must communicate with each other using a priority property, (2) formations should change their shape in these cases. (3) unit targeting is the other key thing that will be resolved by using the new formation system, by analysing available space and deforming desired unit positions according to this space (currently walking up to walls through narrow stairways cause some units getting wrong targets and separated from the group.) ...and of course groups should realize that they are in a bottleneck area, which is already done.
Last edited by sivan; 10/04/14 20:50.
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Re: What are you working on?
[Re: Reconnoiter]
#446249
10/08/14 19:36
10/08/14 19:36
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Joined: Nov 2005
Posts: 204 Bavaria
HellThunder
Member
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Member
Joined: Nov 2005
Posts: 204
Bavaria
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I decided to create a new tool for YRPG Toolkit which allows you to use all special effects at the same time. All values can be changed during the preview option. Within some seconds you can see the result of using more than one special effect. If you like the result you can save the special effects for this map. The new File Format is called *.hog and you can simply paste it into the YRPG Toolkit event editor. Just a rightclick and choose "Import HOG Event". By the way - HOG is the abbrevation for the name of the new Tool. I decided to name it 'Hand of Goddess' because using special effects is so super simple now.
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Re: What are you working on?
[Re: Reconnoiter]
#446260
10/08/14 21:36
10/08/14 21:36
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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oh cool you coded this with/in your wrapper? Yeah, it's not that i'm coding the wrapper for fun (only). I want to use Gamestudio with C# in a C#-like environment. The other Gamestudio C#-wrapper is complete but a pain to use. I'll (maybe) post some updates later in the wrapper thread as i've changed a lot of internal stuff... Edit: @HellThunder: Schreib mir mal ne PM wegen HOG. Dein Postfach ist nur grade voll....
Last edited by MasterQ32; 10/08/14 21:36.
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