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Re: What are you working on? [Re: Kartoffel] #445880
09/28/14 15:14
09/28/14 15:14
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: Kartoffel
playing around with raymarching, which is sadly not as fast as I've expected it to be.

Really nice effect Kartoffel, it's possible to do an exe demo for testing on another pc's?

Originally Posted By: 3run
rojart@very nice screens! is there any video to see all that in motion?

Thanks, yes in 1080p just click this picture below.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: What are you working on? [Re: rojart] #446064
10/03/14 14:05
10/03/14 14:05
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I made the 1st little AI helper editor for our game, handling RTS group formations (enabling fast in-game formation related calculations):



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #446072
10/03/14 16:16
10/03/14 16:16
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
It looks cute :-)

Re: What are you working on? [Re: Reconnoiter] #446073
10/03/14 16:59
10/03/14 16:59
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Round Based Battle Prototype:


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #446077
10/03/14 19:03
10/03/14 19:03
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Some more pathtracing, but this time not in realtime.

Glossy / smooth reflections and 256x supersampling.



POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #446081
10/03/14 19:26
10/03/14 19:26
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
That looks pretty much like two spheres!


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #446082
10/03/14 19:36
10/03/14 19:36
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
let me tell you a secret: these actually are two spheres! D:

The complex part is the lighting, shading and the reflections.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #446084
10/03/14 19:51
10/03/14 19:51
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Yeah i know. But as you said pathtracing, lighting should be the "most" easy part if your random generator is good enough.


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #446085
10/03/14 20:02
10/03/14 20:02
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Well it wasn't THAT easy to implement it into a shader.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #446086
10/03/14 20:12
10/03/14 20:12
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I think it looks pretty cool! Have you tried to apply that to more complex geometry, like some (optionally curved) hallways?

@sivan: Looks interesting! As a side note, how do you handle the movement of a bunch of units close together, for example when they go into a medium sized choke? Do you move all of them at once and then check for overlapping entities or something like that?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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