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Re: What are you working on? [Re: FEL] #445800
09/25/14 07:59
09/25/14 07:59
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
So... what are you guys working on?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #445802
09/25/14 08:37
09/25/14 08:37
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
@Kartoffel, love that last screenshot with the blueish glowing stuff. I wonder how it'd look without the aliasing, but I also think that it adds to a retroish feeling.

Re: What are you working on? [Re: the_clown] #445804
09/25/14 09:46
09/25/14 09:46
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Still working on Sky Titans. Got no screens to show yet, but itīs coming along nicely.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: Superku] #445824
09/26/14 10:50
09/26/14 10:50
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Not in 3DGs anymore as i practice in UE4(Implementing my PortalSystem i made for 3DGs for UE4)


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #445833
09/26/14 16:07
09/26/14 16:07
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
some experiences with shade-c evo...





Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: What are you working on? [Re: rojart] #445837
09/26/14 20:07
09/26/14 20:07
Joined: Dec 2009
Posts: 82
D
Denn15 Offline
Junior Member
Denn15  Offline
Junior Member
D

Joined: Dec 2009
Posts: 82
working on a little hack'n'slash game

when you hit enemies you build up a damage multiplier which will deflate when not attacking. when that multiplier gets above 1 you can make a special move and another when the multiplier hits 2.

will implement more moves later on

a little video: https://www.youtube.com/watch?v=ZRqQMiYpPl4&feature=youtu.be

Re: What are you working on? [Re: Denn15] #445842
09/26/14 22:05
09/26/14 22:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
rojart@very nice screens! is there any video to see all that in motion?

Denn15@I'm impressed by that gameplay video laugh keep it up!

I'm working on a small level editor, which will allow to create,save and load 2d levels, plus I've created floodfill pathfinding which makes me proud of myself grin yet, I need to add some more features into it, that I have in mind, then I'll include it in my map editor.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #445847
09/27/14 10:11
09/27/14 10:11
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
playing around with raymarching, which is sadly not as fast as I've expected it to be.



POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #445854
09/27/14 16:23
09/27/14 16:23
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
@ Kartoffel:
What kind of raymarching are you using?
Distance fields?
Because just a few days ago I integrated my own raymarching solution in Unity3d and it works really fine.


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: What are you working on? [Re: Puppeteer] #445855
09/27/14 16:57
09/27/14 16:57
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
im using distance functions.

It is so slow because I'm rendering the scene, first reflection and second reflection, and all of these with normals, lighting and variable penumbra soft shadows.


POTATO-MAN saves the day! - Random
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