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Re: What are you working on?
[Re: Superku]
#445824
09/26/14 10:50
09/26/14 10:50
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Not in 3DGs anymore as i practice in UE4(Implementing my PortalSystem i made for 3DGs for UE4)
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: rojart]
#445837
09/26/14 20:07
09/26/14 20:07
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Joined: Dec 2009
Posts: 82
Denn15
Junior Member
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Junior Member
Joined: Dec 2009
Posts: 82
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working on a little hack'n'slash game when you hit enemies you build up a damage multiplier which will deflate when not attacking. when that multiplier gets above 1 you can make a special move and another when the multiplier hits 2. will implement more moves later on a little video: https://www.youtube.com/watch?v=ZRqQMiYpPl4&feature=youtu.be
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Re: What are you working on?
[Re: Denn15]
#445842
09/26/14 22:05
09/26/14 22:05
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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rojart@very nice screens! is there any video to see all that in motion? Denn15@I'm impressed by that gameplay video keep it up! I'm working on a small level editor, which will allow to create,save and load 2d levels, plus I've created floodfill pathfinding which makes me proud of myself yet, I need to add some more features into it, that I have in mind, then I'll include it in my map editor.
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Re: What are you working on?
[Re: Puppeteer]
#445855
09/27/14 16:57
09/27/14 16:57
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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im using distance functions.
It is so slow because I'm rendering the scene, first reflection and second reflection, and all of these with normals, lighting and variable penumbra soft shadows.
POTATO-MAN saves the day! - Random
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