"There is absolutely NO memory difference when using external textures. But usually it's better to use external textures, because they are easier to change and you can share the same texture between different models."
And thats essential, only with this u are able to load levels with much entitys fast enough. I think its also important for rendering, thinking about clonig rendering techniques.
I was talking about different models. If you create the same model over and over again it's still just loaded one time.
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Re: Working with many entities
[Re: Kartoffel]
#445549 09/12/1416:3509/12/1416:35
@ Kartoffel I only mean to mention the 64k limit because of the initial advice given ,it was clear that the op did not know about joining meshes ,therefore I mentioned it ..
@ robo I thought you had trouble rendering all of them, I missed the "out of memory" bit there in your post ...