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mirror view trick - fail #445366
09/06/14 02:38
09/06/14 02:38
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
Serious User
Stansmedia  Offline OP
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
I'm trying to get a material to render transparent in the default view, and normal in a mirror view. The materials are changing, but the material for the default camera view isn't rendering transparent.

Code:
MATERIAL* mtl_invisible =
{
	alpha = 0; // Not rendering invisible! NOOOOOOO
	flags = TRANSLUCENT;
}
 

 
 function reflection_dimension()
{
 	if (render_view != camera)
 	{
 		if(bump_map_lighting == 1)
 		{
 			mtl = mtl_specBumpy;
 		}
 		else
 		{
 			mtl = mtlstnd;
 		}
 		return(0);
 	}
  	if (render_view == camera)
 	{
 		mtl = mtl_invisible;
 		return(0);
 	}
 }
 
MATERIAL* mtl_water_trick =
{
	diffuse_red = 180;
	diffuse_blue = 180;
	diffuse_green = 180;	
	specular_blue = 255;	// bright specular component
	specular_green = 255;
	specular_red = 255;
	ambient_red = 0;
	ambient_blue = 0;
	ambient_green = 0;
	event = reflection_dimension;
	flags = ENABLE_RENDER | PASS_SOLID;
}



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Re: mirror view trick - fail [Re: Stansmedia] #445456
09/10/14 01:45
09/10/14 01:45
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
Serious User
Stansmedia  Offline OP
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Solved: Entity had to have its translucent flag enabled.. set(my,TRANSLUCENT). Who would have thought... tongue


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