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Re: What are you working on? [Re: txesmi] #445227
08/31/14 13:59
08/31/14 13:59
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
I just want to let u guys know, i combined Kartoffels PP Shaders with Shade-C :3

No Framedrops or memory leaks located, works awesome fine together.


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #445229
08/31/14 14:38
08/31/14 14:38
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
uhh, these are really old and the code is pretty dirty I guess D:
maybe I'll write some better ones in the future... the 'old' shaders don't even use proper hdrr afaik...

Edit: I just had a look at an older rendering pipeline of mine and noticed that the composition actually looks better than my newest stuff, even if I didn't care about keeping the renderer kind of 'physically correct' smirk
At least in terms of postprocessing (esp. hdrr, overpowered bloom and lensflares) and also lighting (supports ultra unefficient spotlight shadows!) I really like it's look more...


Last edited by Kartoffel; 08/31/14 15:23.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #445236
09/01/14 06:34
09/01/14 06:34
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
grin


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: What are you working on? [Re: gri] #445267
09/01/14 23:10
09/01/14 23:10
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Just started to keep working on my Project... Thats all ive got so far laugh
Code:
-House + Garage + Garagedoor + interior
-Kitchen
-LampA / LampB
-Dishes
-Pan
-Cookingpan
-Table
-Chair
-Bath (Sink/Toilet/Bathtube)
-Gate
-ConcreteWallA
-ConcreteWallB
-Tires
-Trashcan
-Greenhouse
-Metal Fence
-Wooden Fence
-shelter
-UtilityPole
-Pipe
-Shelf




currently changing the windows (created 4 window "opened states").
After this ill create some smaller Stuff (one more lamp / plugsocket / switch / cutlery)

whats your opinion ?

regards Sebastian

Last edited by rvL_eXile; 09/01/14 23:24.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #445269
09/01/14 23:58
09/01/14 23:58
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
looks nice, great job on these


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #445270
09/02/14 01:09
09/02/14 01:09
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
More furniture/household items. Couches, tv, bed, washing machine, etc. All grungy and old laugh Do they have normal maps? And would you consider releasing the pack in two parts? Indoor and outdoor sets.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: What are you working on? [Re: Stansmedia] #445273
09/02/14 07:53
09/02/14 07:53
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Quote:
More furniture/household items. Couches, tv, bed, washing machine, etc. All grungy and old laugh Do they have normal maps? And would you consider releasing the pack in two parts? Indoor and outdoor sets.


Will be made, not all things you listened up but a lot laugh
Yes, Normalmaps will be included.
No, the package will be released as one part.

regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #445303
09/02/14 22:24
09/02/14 22:24
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: What are you working on? [Re: Stansmedia] #445335
09/04/14 10:15
09/04/14 10:15
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
my RTS game project is again under development (after editor reworks). for the 1st sight nothing changed, but thanks to the new tile pathfinder (allowing different character sizes and capabilities) and the optimized movement approach (much fewer repathing), a bit more visual quality can be allowed (including unit self shadows, non-limited camera view) beside similar, but more stable performance, on much larger maps (shot made with an 500x500 map). unfortunately total unit quantity currently cannot be more than 400-500...



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #445372
09/06/14 12:56
09/06/14 12:56
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Normalmapping and proper lighting finally works now:



...but now I really have to focus on creating some textures to get used to this artstyle grin

Edit: any suggestions welcome, even if it's just some scenery-idea laugh

Last edited by Kartoffel; 09/06/14 13:11.

POTATO-MAN saves the day! - Random
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