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A8 Com run on windows tablets ?? #445094
08/27/14 20:29
08/27/14 20:29

M
Malice
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Malice
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M



Can I run a project build on a windows surface 2 pro?

Re: A8 Com run on windows tablets ?? [Re: ] #445096
08/27/14 20:32
08/27/14 20:32
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
It worked for me!


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: A8 Com run on windows tablets ?? [Re: alibaba] #445098
08/27/14 20:52
08/27/14 20:52

M
Malice
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Malice
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M



@alibaba - Can you please pm me any issues or need-to-knows, if there are any. I do not have a MS sur2pro at the moment but I am prototyping an idea around using one.
Thank you
Mal

Re: A8 Com run on windows tablets ?? [Re: ] #445114
08/27/14 21:44
08/27/14 21:44

M
Malice
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Malice
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M



JCL - I am running a laptop with Intel i3-2310m ,Intel hd 3000 and 8 gb ddr3 ram. Is it fair to say, -if I pulled out 4 gb of ram-, anything I can run on this laptop will run in the Windows 8 tablet environment?

Any specs for running games in windows tablets? Maybe even a quick set for the compiler to restrict the build so levels and scripts are governed to limits that can be run in the os environment and hardware limits.

Last edited by Malice; 08/27/14 22:09.
Re: A8 Com run on windows tablets ?? [Re: ] #445126
08/28/14 01:05
08/28/14 01:05
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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I have a Surface 2 Pro as well here, it can confirm that it can run Gamestudio stuff.

So, now to actually answer your questions:
Quote:
Maybe even a quick set for the compiler to restrict the build so levels and scripts are governed to limits that can be run in the os environment and hardware limits.

That won't be possible. Even with static analysis it's really really really hard to tell just how good something will run on a given platform, that is to say, for all intents and purposes it is impossible. You'll have to test it on real hardware!

Also, about your touchscreen question, the touchscreen does emit mouse events. However, it'll emit touch events as WM_TOUCH, if you ask for it using RegisterTouchWindow. You'll have to provide your own app message thingy (I forgot what it's called in gstudio, someone help me out), and probably have to declare a bunch of functions, structs and constants somewhere, but then you won't need a DLL.

Here is the general touch input overview on MSDN.

But seriously, get some real hardware first! There is NO point whatsoever to develop something against an imaginary target.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: A8 Com run on windows tablets ?? [Re: WretchedSid] #445131
08/28/14 06:41
08/28/14 06:41

M
Malice
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Malice
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Haha Sometimes I miss this place.
Ok Sid I understand what You are saying. The idea is that this engine lets me prototype quickly and no need to buy a surface 2 or 3 blindly.
I know each project must be tested but it is almost commonsense that the engine can compile build setting at cannot run on that tablet at all. Heck most the time this laptop can't run my builds. Maybe the word governor is misplaced.
The wed-build window has a "default" button to reset the setting so you can adjust then to taste. I was just hoping for a commonsense place to work from like that for tablets.( if sPro3 is going to be a gate to get a8 on a tablet market)
--"default settings" and "default win tablet settings" the user can tweak from there.
I am sure that it is just some data file the button reads and then modifies the setting. Or I hope, because it makes adjusting defaults over the years easier. Or maybe as the hardware gets more powerful we hold on to weak defaults out of sentiment??!

Last edited by Malice; 08/28/14 06:43.
Re: A8 Com run on windows tablets ?? [Re: ] #445146
08/28/14 15:54
08/28/14 15:54
Joined: Jul 2000
Posts: 27,978
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,978
Frankfurt
We do not test Gamestudio on any tablet, but it is normally safe to say that if it runs DirectX, it can also run Gamestudio. At least we found no counter-example.

Re: A8 Com run on windows tablets ?? [Re: ] #445150
08/28/14 16:59
08/28/14 16:59
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: Malice
Haha Sometimes I miss this place.

We missed you too man!

The problem with games and performance really is that you have a limited performance budget. If you aim for 60 FPS, your performance budget is 16.6 ms. How you spend that, well, that is up to you and your games requirement. So it's really hard to guess what a WED setting would look like for tablets. Would it be so that it eats up all of your performance budget? Would it be the absolute minimum before looking like shit? The problem is that the map is just some part of your game, and how much of the performance budget you are willing to allocate for it, really is up to you.

PS: Get real hardware! I did the same mistake, build an iPad app without having an iPad at hand, just testing it on my computer. Worst. Idea. Ever. The actual experience on an iPad is so so much different than whatever you simulate and I can't stress enough just how important real hardware to test on is. Sell it on ebay afterwards if you don't need it afterwards anymore.

Edit: I know this probably isn't what you want to hear, but if you are serious about the project, that's the way to go.

Last edited by WretchedSid; 08/28/14 17:51.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: A8 Com run on windows tablets ?? [Re: WretchedSid] #445162
08/28/14 23:38
08/28/14 23:38

M
Malice
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Malice
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M



@JCL - Thanks for the information.
@WretchedSid-
Quote:
Edit: I know this probably isn't what you want to hear, but if you are serious about the project, that's the way to go.


Yeah I understand.
Malice----> pulls out pipe and packs with dreams.

Last edited by Malice; 08/29/14 00:36.
Re: A8 Com run on windows tablets ?? [Re: ] #445188
08/29/14 18:08
08/29/14 18:08
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
I recieved my Surface Pro 3 today.
3DGS seems to be working, i only started it and tested some compiled projects. Nothing deep now, i´ll probably try some projects tomorrow.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
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