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Re: What are you working on? [Re: WretchedSid] #444928
08/22/14 09:46
08/22/14 09:46
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: WretchedSid
Now imagine that said Java runs on an OS that runs on some kind of hypervisor.

That is infected by blue pill


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #444965
08/24/14 12:30
08/24/14 12:30
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
another little update:

I just implemented colorgrading into my pixel-graphics renderer:


I'm using this to achieve a 'hue-shifted' look, which is a very often used technique to make pixel art look better.
Hue-shifting means you shift the dark colors towards colder tones while bright colors get warmer tones.

Usually it's already applied when painting the textures but I'm using color grading for this in order to achieve a
more unified look. Another benefit from this is that the hue-shifting now correctly reacts to the dynamic lighting
that I'm using, which means that the look will stay consistent regardless of the lighting conditions.

----------

Moving on to another project, I've been also working on Rigid Force Alpha (which most of you probably already know).
However, in the past days I didn't manage to make a lot of improvements on that one and Turrican did most of the
work that happened over there, mainly speaking of the new user interface he created:


He also made an IndieDB post in which he explains some stuff about the interface in more detail. wink

Last edited by Kartoffel; 08/24/14 12:42.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444970
08/24/14 14:09
08/24/14 14:09
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace

Last edited by Wjbender; 08/24/14 14:21.

Compulsive compiler
Re: What are you working on? [Re: Wjbender] #444971
08/24/14 14:16
08/24/14 14:16
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
nice!

I really thought about programming something similar but I decided to go with a
less complex lighting model at first. And another reason why I'm using my current
approch is my lazyness because I didn't want to create a model for every sprite to
apply multiple textures.

Edit: now that I think of it, maybe ent_setskin works for that

Maybe I'll use something similar later, but at the moment it is more important
to get used to the artstyle ( making lots of sprites laugh ) and things like this.

Edit#2: ..aand thanks for the second link wink

Last edited by Kartoffel; 08/24/14 14:22.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444973
08/24/14 18:34
08/24/14 18:34
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Coded a hashmap implementation for A7ITUDE, Java 7 style! grin

Code:
AvHashmap* avHashmapCreate(AvClass* keyClass, long numBuckets);
AvHashmap* avHashmapCreate(AvClass* keyClass, AvClass* valueClass, long numBuckets);
AvHashmap* avHashmapCreate(void* keyHashFnc, void* keyEqualsFnc, long keyLen, long numBuckets);

void avHashmapFree(AvHashmap* avHashmap);

boolean avHashmapPut (AvHashmap* avHashmap, void* key, void* value);
boolean avHashmapPutAll (AvHashmap* avHashmap, AvHashmap* other);
void* avHashmapGet(AvHashmap* avHashmap, void* key);
void* avHashmapRemove(AvHashmap* avHashmap, void* key);
void avHashmapClear(AvHashmap* avHashmap);
boolean avHashmapContainsKey(AvHashmap* avHashmap, void* key);
boolean avHashmapContainsValue(AvHashmap* avHashmap, void* value);
AvPtrArray* avHashmapGetEntries (AvHashmap* avHashmap);
boolean avHashmapIsEmpty(AvHashmap* avHashmap);
AvPtrArray* avHashmapGetKeyList(AvHashmap* avHashmap);
AvPtrArray* avHashmapGetValueList(AvHashmap* avHashmap);
long avHashmapSize(AvHashmap* avHashmap);


Re: What are you working on? [Re: HeelX] #445065
08/27/14 11:35
08/27/14 11:35
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain

Re: What are you working on? [Re: txesmi] #445070
08/27/14 12:29
08/27/14 12:29
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Looks awesome and extremely useful!


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: txesmi] #445171
08/29/14 10:28
08/29/14 10:28
Joined: Jul 2014
Posts: 49
Romania,vaslui
A
AceX Offline
Newbie
AceX  Offline
Newbie
A

Joined: Jul 2014
Posts: 49
Romania,vaslui
Originally Posted By: txesmi


Looks like a BB Code wink

Good Job!

Last edited by AceX; 08/29/14 10:29.
Re: What are you working on? [Re: AceX] #445187
08/29/14 17:09
08/29/14 17:09
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
We did very similar work for Barony when we implemented books so they didn't have to be manually formatted for page size in all the textfiles. Our books don't have color formatting like yours, though... maybe we should add features like that sometime! laugh


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #445195
08/30/14 05:30
08/30/14 05:30
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Thanks guys!
I hope I can take some time this weekend for finishing, commenting and sharing.

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