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Re: [IDEA]Water shader [Re: DLively] #444354
08/07/14 06:28
08/07/14 06:28
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
that gta water is really cool. but a hard thing.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: [IDEA]Water shader [Re: Kartoffel] #444357
08/07/14 12:50
08/07/14 12:50
Joined: Jul 2014
Posts: 49
Romania,vaslui
A
AceX Offline OP
Newbie
AceX  Offline OP
Newbie
A

Joined: Jul 2014
Posts: 49
Romania,vaslui
Kartoffel,
I don't think I'm a beginner.
I'm working with 3DGS from October 2013.

I'm following DLively suggestion.As I said,My game's city will be like in Vice City,so it's not a clone.

A little city will be enough to test my game.

FEL,How do you know my game project will fail?

I'm not making a game like GTA V...

DLively,that's what I do now.

For example,I'm working on R.A.G.E. to be used in my game.

I like to share my works in forum,to be used in anothers game.

Re: [IDEA]Water shader [Re: AceX] #444359
08/07/14 13:27
08/07/14 13:27
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Quote:
I don't think I'm a beginner.
I'm working with 3DGS from October 2013.


I am sorry to be the one to say so, and You may have some small knowledge, but less than a year is still a beginner.

Originally Posted By: Google
Beginner
noun
a person just starting to learn a skill or take part in an activity.


This is not to discourage you, but once you understand where you stand, its easier to move forwards - And its nothing to be ashamed of.

Quote:
FEL,How do you know my game project will fail?

I dont think that this was meant to discourage you either, but comming from my experienced point of view, your project idea is very large and may require LOTs of time and experience in may areas - or a large team (just as the original creators had) and many indie developers (99/100) run into bugs glitches, and the like from their lack of knowledge in areas unknown to them and become overwhelmed, and put it on the back burner - and even forget about it.

This is why I suggested a small project. Something you can complete will give you enthusiasm going into the next project. Or learn the aspects of everything that go into making something this large in pieces, and then at some later point put them all together, rather than trying to piece it all together at once and find yourself with a messy script, code that doesn't work so well, or code that you've learned shouldn't work a way you put it together and then have to redo it which leads to further glitches or a corrupt project which you don't know what to alter in order to move forward.

Last edited by DLively; 08/07/14 13:31.

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Re: [IDEA]Water shader [Re: DLively] #444361
08/07/14 13:38
08/07/14 13:38
Joined: Jul 2014
Posts: 49
Romania,vaslui
A
AceX Offline OP
Newbie
AceX  Offline OP
Newbie
A

Joined: Jul 2014
Posts: 49
Romania,vaslui
I worked on a little RPG,in C-Script.

I can re-work on it and finish it.

Re: [IDEA]Water shader [Re: AceX] #444366
08/07/14 17:03
08/07/14 17:03
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Thats the spirit laugh

Perhaps you can apply your shaders to your rpg project wink and then re-use them later on.

Although an RPG is a tough project as well laugh

Last edited by DLively; 08/07/14 17:03.

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Re: [IDEA]Water shader [Re: DLively] #444382
08/08/14 08:08
08/08/14 08:08
Joined: Jul 2014
Posts: 49
Romania,vaslui
A
AceX Offline OP
Newbie
AceX  Offline OP
Newbie
A

Joined: Jul 2014
Posts: 49
Romania,vaslui
wink I'm using a template for it.

Ofcourse,I made other scripts for it:
-New HUD
-Added some quests.

Yesterday I got an idea for R.A.G.E.:
-Particle Mesh,I saw that in Unity.

Re: [IDEA]Water shader [Re: AceX] #444946
08/23/14 09:46
08/23/14 09:46
Joined: Jul 2014
Posts: 49
Romania,vaslui
A
AceX Offline OP
Newbie
AceX  Offline OP
Newbie
A

Joined: Jul 2014
Posts: 49
Romania,vaslui
This is a ocean shader that I found on google.

Ocean Shader

I think it's usable laugh

Re: [IDEA]Water shader [Re: AceX] #444952
08/23/14 11:41
08/23/14 11:41
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
So try it out for us :3 its your project.


FEL - Lead Game Designer & Core Developer
Re: [IDEA]Water shader [Re: FEL] #444956
08/23/14 13:05
08/23/14 13:05
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@AceX: If I look at what can be done with today's hardware/tools/whatever I honestly have to say that this water doesn't look good or realistic at all, which makes it really not worth the effort.

Besides the post being at least 6 years old, I just can't recommend trying to port or implement random things you find on the internet, especially without understanding them.
It's most likely to fail and even if you succeed these things are often poorly coded and/or slow as hell.


POTATO-MAN saves the day! - Random
Re: [IDEA]Water shader [Re: Kartoffel] #444957
08/23/14 13:09
08/23/14 13:09
Joined: Jul 2014
Posts: 49
Romania,vaslui
A
AceX Offline OP
Newbie
AceX  Offline OP
Newbie
A

Joined: Jul 2014
Posts: 49
Romania,vaslui
@Kartoffel,Thanks for your hint grin

@FEL,Idk,We'll see ...

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