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Re: about ios
[Re: Dico]
#434881
12/29/13 08:12
12/29/13 08:12
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
User
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User
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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I didn't visit this forum for a long time. It's glad to know there is a mobile plug-in coming.
I have a question about the engine, does 3DGS has parent-child function? I found most 3D software has such feature, and I found it is not easy to "attach" child object to parent object in 3DGS.
Last edited by Frederick_Lim; 12/29/13 08:13.
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Re: about ios
[Re: jcl]
#444800
08/18/14 22:35
08/18/14 22:35
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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We can't make the software open source because a part of it is under license. But don't worry - development never stopped. what parts?
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Re: about ios
[Re: Quad]
#444866
08/20/14 10:17
08/20/14 10:17
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@quad compiler part might be solved by getting rid of LiteC
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: about ios
[Re: sivan]
#444920
08/21/14 21:38
08/21/14 21:38
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Joined: Feb 2012
Posts: 371
Dico
OP
Senior Member
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OP
Senior Member
Joined: Feb 2012
Posts: 371
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To let acknex export to ios , android , web : Jcl must find way to translat acknex from directx to opengl es then find way to export multitasking (wait) to other language like java and make all librarys native to work in all platforms
(I think this like creating new engine from zero ^^)
Last edited by Dico; 08/21/14 21:39.
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