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Re: about ios [Re: Dico] #434881
12/29/13 08:12
12/29/13 08:12
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
I didn't visit this forum for a long time. It's glad to know there is a mobile plug-in coming.

I have a question about the engine, does 3DGS has parent-child function? I found most 3D software has such feature, and I found it is not easy to "attach" child object to parent object in 3DGS.

Last edited by Frederick_Lim; 12/29/13 08:13.
Re: about ios [Re: jcl] #444800
08/18/14 22:35
08/18/14 22:35
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
Originally Posted By: jcl
We can't make the software open source because a part of it is under license. But don't worry - development never stopped.


what parts?

Re: about ios [Re: ventilator] #444806
08/19/14 08:53
08/19/14 08:53
Joined: Jul 2000
Posts: 27,978
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,978
Frankfurt
The compiler, several loaders, and other parts.

Re: about ios [Re: jcl] #444858
08/20/14 00:27
08/20/14 00:27
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
compiler part might be solved with llvm/clang


3333333333
Re: about ios [Re: Quad] #444866
08/20/14 10:17
08/20/14 10:17
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@quad compiler part might be solved by getting rid of LiteC


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: about ios [Re: Rackscha] #444893
08/21/14 08:00
08/21/14 08:00
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Nobody can understand the chinese comments anyway grin


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: about ios [Re: Michael_Schwarz] #444900
08/21/14 11:09
08/21/14 11:09
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
except google translator


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: about ios [Re: sivan] #444920
08/21/14 21:38
08/21/14 21:38
Joined: Feb 2012
Posts: 371
Dico Offline OP
Senior Member
Dico  Offline OP
Senior Member

Joined: Feb 2012
Posts: 371
To let acknex export to ios , android , web :
Jcl must find way to translat acknex from directx to opengl es
then find way to export multitasking (wait) to other language like java
and make all librarys native to work in all platforms

(I think this like creating new engine from zero ^^)





Last edited by Dico; 08/21/14 21:39.
Re: about ios [Re: Dico] #444967
08/24/14 13:34
08/24/14 13:34
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I find it extremely annoying of being uncertain about the future for about almost 3 years now. Since A8.3 (October 2011) I saw very little progress and now major new features, and that is a fact. I am deeply disappointed.

Re: about ios [Re: HeelX] #444968
08/24/14 13:36
08/24/14 13:36
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Regarding the multi-platform / cross-platform support it is very unliked that I will every be able to go that way with Gamestudio, because it is more profitable to switch over to other things and start anew than waiting for the Android port which is considered to be "likely" to be followed by an iOS port.

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