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Re: Unity goes WebGL [Re: MasterQ32] #444840
08/19/14 18:05
08/19/14 18:05
Joined: Sep 2003
Posts: 9,859
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FBL Offline OP
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FBL  Offline OP
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Joined: Sep 2003
Posts: 9,859


yes, but support seems still to be lacking.

Re: Unity goes WebGL [Re: Rei_Ayanami] #444841
08/19/14 18:07
08/19/14 18:07
Joined: Sep 2003
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Joined: Sep 2003
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Originally Posted By: Rei_Ayanami
Originally Posted By: ventilator
i know it is a bit slower but theoretically the browser could make all other platforms obsolete. laugh


As long as it is slower a lot of the biggest games won't find a place there as they are already really demanding on the hardware. Especially since the most played games right now all have a competitive character (LoL/DotA/CS:GO) and everyone there wants every single fps they can get.


Despite the fact you're right this is not what I was initially interested in. For me it's just small games or applicatons anyway, and today's systems will be able to handle those good enough.

Re: Unity goes WebGL [Re: FBL] #444848
08/19/14 20:30
08/19/14 20:30
Joined: May 2002
Posts: 7,441
ventilator Offline
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most current pcs already are faster than the current console generation so it's no big deal if javascript consumes the difference. laugh

but i also see the advantage in smaller games. it's extremely cool that it's not necessary to download or install anything. just visit a webpage. for example i very rarely checked out games by people on this forum because i just found the downloading, unzipping or worse, installing and cleaning up afterwards way too annoying to be worth it. laugh (and by the way every game you downloaded potentially was a much bigger security risk than webgl is. it just could have wiped my harddisk.)

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