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Re: Smooth edges shader
[Re: DLively]
#444790
08/18/14 19:53
08/18/14 19:53
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I think I can say that I've got quite some experience with shaders and I've never seen any shader that does something like this. Also I don't know how this could be done using shaders, sorry.
POTATO-MAN saves the day! - Random
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Re: Smooth edges shader
[Re: MasterQ32]
#444794
08/18/14 20:16
08/18/14 20:16
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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well, that could work but it'd be ten times better and faster to just use actual geometry for this, I mean this is just a simple 45° bevel, nothing really detailed... Also this would require silhoulette correction and that's just an overkill for such a simple thing.
POTATO-MAN saves the day! - Random
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Re: Smooth edges shader
[Re: MasterQ32]
#444802
08/18/14 22:55
08/18/14 22:55
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Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
OP
Serious User
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OP
Serious User
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
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Alrighty then I will just bevel the geometry if I choose to go that route. Its not a necessity for what I am doing, but rather a brain tickler and if it was possible I'd have been interested in looking further into it. Always glad to get some tips from the pros
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