2 registered members (VoroneTZ, TipmyPip),
1,333
guests, and 0
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: Kartoffel]
#444723
08/17/14 18:06
08/17/14 18:06
|
Joined: Jun 2014
Posts: 121
FEL
Member
|
Member
Joined: Jun 2014
Posts: 121
|
Is there a way to Level Shadec Bloom up to a level like urs? I mena... ShadeC Bloom is so Ugly
FEL - Lead Game Designer & Core Developer
|
|
|
Re: What are you working on?
[Re: FEL]
#444725
08/17/14 18:13
08/17/14 18:13
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
@FEL: this would require rather big changes, sorry but bloom is not everything, and I must admit that I usually over-use this effect and shouldn't care that much about it. It's better to focus on gampley Edit: @MQ32: interested in a demo aswell
Last edited by Kartoffel; 08/17/14 18:20.
POTATO-MAN saves the day! - Random
|
|
|
Re: What are you working on?
[Re: Kartoffel]
#444730
08/17/14 18:45
08/17/14 18:45
|
Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
|
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
|
Okay, i'll do one. But you will be disappointed i think. It just looks exactly like gamestudio, level blocks excluded (they render with 0.5 fps, why so ever) And well, lots of stuff is missing (no visible debug panel or input console), only a default shader and nothing special at all
|
|
|
Re: What are you working on?
[Re: MasterQ32]
#444731
08/17/14 18:50
08/17/14 18:50
|
Joined: Jun 2014
Posts: 121
FEL
Member
|
Member
Joined: Jun 2014
Posts: 121
|
Do displacement and be quiet XD
FEL - Lead Game Designer & Core Developer
|
|
|
Re: What are you working on?
[Re: FEL]
#444733
08/17/14 19:19
08/17/14 19:19
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
Do displacement and be quiet XD pro tip: do not use displacement mapping!
POTATO-MAN saves the day! - Random
|
|
|
Re: What are you working on?
[Re: Kartoffel]
#444735
08/17/14 19:21
08/17/14 19:21
|
Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
|
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
|
Do displacement and be quiet XD pro tip: do not use displacement mapping! ultra pro tip: Do use tesselation. I'm SO sorry, but AckNext won't support any kind of level blocks. Gamestudio does some ultra advanced hackery internally and i coundn't figure out how the meshes are built and how they are textured and so on. But you can convert your levels to mdl7 and be happy:
|
|
|
Re: What are you working on?
[Re: MasterQ32]
#444737
08/17/14 19:26
08/17/14 19:26
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
Do displacement and be quiet XD pro tip: do not use displacement mapping! ultra pro tip: Do use tesselation. uber pro tip: Having good displacement in a game needs a shitload of work to keep the quality high and consistent, which is hard for indie devs, even experienced ones. Also Acknex isn't famouse for it's fast rendering. That's what I meant but I was too lazy to write everything down. And by the way, pom with silhoulette correction is still faster, esp. for high frequency detail ;( Edit: ...not trying to be offensive or anything. Oh and my grumpy attitude doesn't mean that I wouldn't be pleased to to see tesselation working in A8.
Last edited by Kartoffel; 08/17/14 19:31.
POTATO-MAN saves the day! - Random
|
|
|
Re: What are you working on?
[Re: sivan]
#444755
08/18/14 09:02
08/18/14 09:02
|
Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
|
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
|
Yeah i know the $$m Files. But i think it's better NOT to support them as they are depracated. So only support for "modelled" WMB levels, should be enough to build great games... Later i'm going to improve the shader/material system so gamestudio materials will "just" apply onto AckNext rendering EDIT: First custom shader (hosted in the original gamestudio.fx file):
Last edited by MasterQ32; 08/18/14 09:43.
|
|
|
|