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Re: What are you working on?
[Re: MasterQ32]
#444670
08/16/14 17:27
08/16/14 17:27
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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nice.
what about the speed and performance? and also, the dx11 renderer doesn't support all the c_move/trace/whatever, does it?
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: sivan]
#444684
08/16/14 20:15
08/16/14 20:15
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Joined: Jun 2014
Posts: 121
FEL
Member
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Member
Joined: Jun 2014
Posts: 121
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Its still WIP - Hopely he is able to create a Demoreel for us :3
FEL - Lead Game Designer & Core Developer
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Re: What are you working on?
[Re: MasterQ32]
#444686
08/16/14 20:17
08/16/14 20:17
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Why shouldn't it support the c_* functions? Those are implement in gamestudio and thus available.
I'm only replacing the render part with material events and two hooks for clearing and presenting the backbuffer. Oh okay, I thought you started writing your own renderer from scratch.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#444691
08/16/14 21:20
08/16/14 21:20
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Oh okay, I thought you started writing your own renderer from scratch. No, i don't want to change the API of gamestudio as much as it is possible. Right now i have the problem that DirectX 9 has a weird mesh system (subsets with IDs, i don't know how to get the texture from the subset id...)
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