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Re: What are you working on? [Re: MasterQ32] #444469
08/11/14 18:32
08/11/14 18:32
Joined: Jun 2014
Posts: 121
F
FEL Offline
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FEL  Offline
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F

Joined: Jun 2014
Posts: 121
:3 very nce indeed. Now lets do more Screenshots!


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: MasterQ32] #444477
08/12/14 07:32
08/12/14 07:32
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Originally Posted By: MasterQ32
It is Tesselation (Look at the sides, the surface is not flat)
no, this is also possible with pom with a little math. Crysis 3 uses this technique because it is good enough while it's still much faster than tesselation.

www.youtube.com/watch?v=gcAsJdo7dME ...just sayin'.

Last edited by Kartoffel; 08/12/14 07:39.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444479
08/12/14 10:14
08/12/14 10:14
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Posts: 2,568
Germany, BW, Stuttgart
The more you know... Nice technique, but only has "into" the surface, not "out" of the surface offsets


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #444480
08/12/14 10:17
08/12/14 10:17
Joined: Jun 2014
Posts: 121
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FEL Offline
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FEL  Offline
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F

Joined: Jun 2014
Posts: 121
"The more you know... Nice technique, but only has "into" the surface, not "out" of the surface offsets"
And thats the quality, Cryengine can do Out and Into in same Frame. Now get back to the Story, DirectX11 for A8!!!!


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #444483
08/12/14 12:13
08/12/14 12:13
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
Originally Posted By: FEL
"The more you know... Nice technique, but only has "into" the surface, not "out" of the surface offsets"
And thats the quality, Cryengine can do Out and Into in same Frame. Now get back to the Story, DirectX11 for A8!!!!
Exactly. Well, actually it is still just inwards, but they're extruding the mesh along it's normals before performing the pom.

Of course, it's not as good as tesselation when used for very big deformations, but it is waay faster for small Details.

Last edited by Kartoffel; 08/12/14 12:15.
Re: What are you working on? [Re: Kartoffel] #444564
08/14/14 09:25
08/14/14 09:25
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
preparing my massively singleplayer previous gen ZZZ shooter grin



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #444594
08/14/14 20:10
08/14/14 20:10
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
+1 for using the epic, ancient 3dgs models


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444595
08/14/14 20:24
08/14/14 20:24
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
+2 from my side. Warlock rulez!


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #444597
08/14/14 21:44
08/14/14 21:44
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
of course with the badly looped walk animation!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #444606
08/14/14 22:52
08/14/14 22:52
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Which' of coarse needs the Witch wink +3

Last edited by DLively; 08/14/14 22:53.

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