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Re: The answer to life, the universe and unity3d [Re: WretchedSid] #444411
08/09/14 11:37
08/09/14 11:37
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Netherlands
The NSA already have your current development version grin.

About those tales of the old women, do they also mention the possibility to use c# with Rayne (in the future)?

Re: The answer to life, the universe and unity3d [Re: Reconnoiter] #444421
08/09/14 21:01
08/09/14 21:01
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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The old women, who normally are surprisingly chatty, suddenly become really quiet and you can hear the crickets in the distance.

No, but seriously, C# not from our side. You can write bindings for Rayne, no problem, but we won't provide them because we simply don't have the time nor resources to test and maintain them properly. We also lack the C# background, and everything we could offer would be supbar and would feel to much like C++, rather than C#.

But if anyone wants to write bindings, they are free to do so. And of course we would be more than happy to answer any questions that might come up with regards to Rayne and Rayne internals.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #444422
08/09/14 23:30
08/09/14 23:30
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
nice to hear that you got Rayne 0.6 on the run! Is there are changelog on your website or anywhere? Really interested in what you've changed!


Visit my site: www.masterq32.de
Re: The answer to life, the universe and unity3d [Re: MasterQ32] #444462
08/11/14 15:25
08/11/14 15:25
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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There is a changelog! It's hidden for normal peasants, but here you go: http://cl.widerwille.com/Wz5B

Also, I come with a slew of new pictures! Click "full" resolution (I scaled them down to 1680x1050 because my internet is crap).
Note the path on the left. While you are creaming yourself because Felix put DirectX 11 and tessellation into 3DGS, Rayne has built-in, non hacked together support for that tongue








Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #444463
08/11/14 15:25
08/11/14 15:25
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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And here is the rest. Damn image restriction.





Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #444470
08/11/14 19:37
08/11/14 19:37
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Joined: Nov 2008
Posts: 946
Originally Posted By: WretchedSid

Note the path on the left. While you are creaming yourself because Felix put DirectX 11 and tessellation into 3DGS, Rayne has built-in, non hacked together support for that tongue


So you have a DX11 renderer in line already? tongue

Re: The answer to life, the universe and unity3d [Re: the_clown] #444471
08/11/14 20:02
08/11/14 20:02
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Posts: 2,568
Germany, BW, Stuttgart
No they use OpenGL <3


Visit my site: www.masterq32.de
Re: The answer to life, the universe and unity3d [Re: MasterQ32] #444472
08/11/14 20:16
08/11/14 20:16
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Posts: 946
I know they did so far, but as they wanted to extend the engine to support whichever graphics API the end user desires, I guessed given the formulation that Sid used it could be possible they implemented a parallel DX11 render path to test if it works.

EDIT: Heavily unrelated question, in one of the first posts here in this thread Sid had given an example on how to set up a custom application using Rayne; The process did however not include setting up an explicit program entry point (a main), but instead providing an ApplicationCreate function which instantiated and returned a child class of RN::Application.
Am I right in assuming that you guys actually hide the program entry point within the engine library?

Last edited by the_clown; 08/11/14 20:21.
Re: The answer to life, the universe and unity3d [Re: the_clown] #444473
08/11/14 21:13
08/11/14 21:13
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
i assueme so. and why do you want Dx11 if you can have OpenGL 4.*?


Visit my site: www.masterq32.de
Re: The answer to life, the universe and unity3d [Re: MasterQ32] #444474
08/11/14 21:49
08/11/14 21:49
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Posts: 946
I don't know, I also prefer OpenGL. grin

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