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Re: What are you working on?
[Re: MasterQ32]
#444456
08/11/14 13:58
08/11/14 13:58
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Joined: Jun 2014
Posts: 121
FEL
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Member
Joined: Jun 2014
Posts: 121
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Impossible. U will never get this into 3dgs. Or? O,O
FEL - Lead Game Designer & Core Developer
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Re: What are you working on?
[Re: FEL]
#444458
08/11/14 14:44
08/11/14 14:44
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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fullspecular Parallax Occlusion with displacement luminosity map As a shader programmer I can just say: What the hell is this supposed to mean? ...also, dx9 is already capable of performing Parallaxmapping and such.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#444459
08/11/14 15:07
08/11/14 15:07
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Joined: Jun 2014
Posts: 121
FEL
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Member
Joined: Jun 2014
Posts: 121
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Lets say it in Pictures then :-D I want this ->
FEL - Lead Game Designer & Core Developer
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Re: What are you working on?
[Re: FEL]
#444460
08/11/14 15:18
08/11/14 15:18
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Yeah, that's either tesselation or parallax occlusion mapping (or relief mapping which is very similar to p.o.m.)
It just has one problem, the displacement map has to be really good which means you have to put a lot of work into making these maps.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#444461
08/11/14 15:23
08/11/14 15:23
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Joined: Jun 2014
Posts: 121
FEL
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Member
Joined: Jun 2014
Posts: 121
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Making those maps is no problem to me... but 3dgs is still not able to do... that directx11 Shader. So i hope master can do it :3
FEL - Lead Game Designer & Core Developer
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Re: What are you working on?
[Re: MasterQ32]
#444467
08/11/14 18:02
08/11/14 18:02
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Joined: Jun 2014
Posts: 121
FEL
Member
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Member
Joined: Jun 2014
Posts: 121
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can u do it? Thats da question...
FEL - Lead Game Designer & Core Developer
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