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[PhysX] Publish => ignore walls #444294
08/05/14 14:33
08/05/14 14:33
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline OP
Serious User
Ch40zzC0d3r  Offline OP
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Hey guys laugh
I was finally about to publish my game, fixed all publishing erros and noticed one thing: All my physX entities sometimes fly through some walls (not all walls, depends on speed and size of the actual physX object).
Any idea how to fix that? It only appears on published game not while debugging it with SED.
Thanks in advance!

Re: [PhysX] Publish => ignore walls [Re: Ch40zzC0d3r] #444336
08/06/14 13:14
08/06/14 13:14
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Read about CCD, here:
pX_setccd


Greets


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: [PhysX] Publish => ignore walls [Re: 3run] #444342
08/06/14 16:37
08/06/14 16:37
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline OP
Serious User
Ch40zzC0d3r  Offline OP
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Please read the whole text.
Its working perfectly fine when I test it not published.
However, I fixed it. While its not working with nullvector (a single vertex) it works fine with a vector like (0.001, 0.001, 0.001). Nearly same results.
I guess thats a bug smirk

Re: [PhysX] Publish => ignore walls [Re: Ch40zzC0d3r] #444346
08/06/14 20:08
08/06/14 20:08
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
you could ask the developers at ask the developers section laugh


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