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[SOLVED] - How to deal properly with .DAE files? #444105
07/30/14 12:43
07/30/14 12:43
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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CyberGhost  Offline OP
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Joined: May 2014
Posts: 179
The lit part of the Truth
Hello, everyone

I was surfing the internet for models and I found some models with the format .dae (Collada). I got one. I can import it with Blender ,but it is just the mesh without textures or materials or anything. I am not even sure about the bones (it says it is rigged in the site I got it from)


So, how to properly deal with a .dae model? How to get it in the end as a .mdl file with all the stuff existing (meshes, bones, ... etc.)?

Last edited by CyberGhost; 07/30/14 19:17.

Nothing to say ....
Re: How to deal properly with .DAE files? [Re: CyberGhost] #444116
07/30/14 17:26
07/30/14 17:26
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
You can import dae files by going to med->import->from fbx.

If blender can't open it properly import it MED won't too. And if blender can't import it, it's probably exported poorly, and dae file actually does not what is missing.


3333333333
Re: How to deal properly with .DAE files? [Re: Quad] #444121
07/30/14 19:16
07/30/14 19:16
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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CyberGhost  Offline OP
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Joined: May 2014
Posts: 179
The lit part of the Truth
OK. Thanks.


Nothing to say ....

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