Im not sure how good this is going to look in the end, or if this is even possible... but is it possible to have a particles bmap pan? or just the particle itself in general...
Well, honestly I dont care how it gets done, but Id like each individual particle to pan as its being emitted.
This doesn't work:
function particle_function(PARTICLE* p){
...
p.pan += 15 * time_step;
...
}