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Request: zfar #443366
07/14/14 15:05
07/14/14 15:05
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Howdy,

I have no idea if this is even possible, but a zfar flag for ents (opposite of znear) would be quite usefull me thinks besides the LOD options laugh.

Is it possible?

Re: Request: zfar [Re: Reconnoiter] #443398
07/15/14 18:17
07/15/14 18:17
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
I think a better solution would be a shader that adds a z bias or displays only close objects.

Re: Request: zfar [Re: jcl] #443446
07/16/14 17:56
07/16/14 17:56
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
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Reconnoiter  Offline OP
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Joined: Dec 2011
Posts: 1,823
Netherlands
Thanks for taking the time reading these threads jcl laugh .

A shader solution might be better, but that would also (at the moment) take away the otherwise free slot for an other material/shader. When one could just simple use a flag (like ZNEAR), than its more flexible and easier than merging a z bias function shader with other shaders.


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