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Re: What are you working on?
[Re: MasterQ32]
#443413
07/15/14 21:16
07/15/14 21:16
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Joined: Nov 2011
Posts: 274 de
lemming
Member
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Member
Joined: Nov 2011
Posts: 274
de
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Same here, though with more ugly clouds. Stars and clouds are by MasterQ32. I added a colourable sky and the aurora. Not that bad for my first shader experiments. =P
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Re: What are you working on?
[Re: Kartoffel]
#443442
07/16/14 16:32
07/16/14 16:32
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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There is dirt on your camera
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: Kartoffel]
#444209
08/02/14 16:07
08/02/14 16:07
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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"All-in-one" shaders for gamestudio: Right now it is only a diffuse and specular shader, but i will add emissive and reflective support as well... EDIT: Added partial reflectivity:
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Re: What are you working on?
[Re: FEL]
#444212
08/02/14 16:59
08/02/14 16:59
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Added better reflective mapping and also emissive mapping: @FEL: I'm trying to implement a simple shader framework without any bloat. Just some materials and a simple post processing chain, both usable without each other. EDIT: Added tonemapping and automatic brightness adjustment: EDIT2: Added bloom and improved everything: EDIT3: Added again more improved bloom and everything:
Last edited by MasterQ32; 08/03/14 00:57. Reason: forgot .png
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Re: What are you working on?
[Re: MasterQ32]
#444237
08/03/14 15:59
08/03/14 15:59
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Joined: Jun 2014
Posts: 121
FEL
Member
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Member
Joined: Jun 2014
Posts: 121
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This isnt compatible with shadec anymore XD thx...
FEL - Lead Game Designer & Core Developer
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