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Re: What are you working on? [Re: ratchet] #442026
06/09/14 05:42
06/09/14 05:42
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline
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Turrican  Offline
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Joined: Apr 2002
Posts: 680
Germany
Hey community,

I thought it was about time to show you what Kartoffel and I have cooking. It’s a classical side scrolling shoot’em up called Rigid Force Alpha, where you steer your advanced space fighter to strike back a whole armada of enemy units.

The soundtrack people are Lauri Turjansalo (music in this video) and Michael Chait.

[video:youtube]https://www.youtube.com/watch?v=uuthEDgJa4M&feature=youtu.be[/video]

We’ll post more stuff in the near future.

For the time being you find more Info here:

www.indiedb.com/games/rigid-force-alpha

www.twitter.com/com8com1

EDIT: This youtube tag thing isn't working. Any ideas how to embed videos?!

Last edited by Turrican; 06/09/14 06:29.
Re: What are you working on? [Re: Turrican] #442028
06/09/14 06:09
06/09/14 06:09
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Looks pretty amazing and cool, good work!
A few things:
- The beginning (around 0:16) is a little dark, I think.
- The collectable green-black-grey things look a little weird IMO, I think I'd add some transparent and subtle but relatively bright greenish glow.
- The explosion on bigger enemies (see 1:09) is too lackluster, there should definitely be some chunks and sparks flying away and black smoke.
- Same goes for the green blobs, they should explode into small blobs (which then not fade out by alpha but by size).
- Your indieDB-link gives me a page not found error.

It looks like a lot of work already went into the project, I'm interested to see how it will turn out!


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Re: What are you working on? [Re: Superku] #442029
06/09/14 09:05
06/09/14 09:05
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
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Iglarion  Offline
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Joined: Jul 2004
Posts: 785
Serbia
Great job guys!
I'am very enjoyed watching the video. Every part I've seen looks very good and polished, so there is nothing to add. This is yet another game that represents Acknex engine in the best way, and i congratulate you for that.
Is there an option for two players, and how many levels will be in game?


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Re: What are you working on? [Re: Superku] #442030
06/09/14 09:06
06/09/14 09:06
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Thanks for the reply, Superku!

Turrican can't work on the project for the next ~2 weeks and the video was recorded at the last minute, sorry for that smirk

The levels / gameplay shown in the video aren't finished. It's a bit chaotic, some things are already polished but others are still wip,
subject to change, placeholders (, buggy) and this kind of stuff. However, we thought that we really should have uploaded a video by now,
mainly showing the gameplay and levels we already have.
Quality and framerate of the video aren't that good but I guess it's good enough to get a first impression from.

The beginning (around 0:16) is a little dark, I think.
Yeah, it's quite dark and with the not-that-good video quality it looks pretty blurry but in the actual game it's okay.
The HDR-settings aren't done, yet. We might change it but there's still a lot to do laugh

The collectable green-black-grey things look a little weird IMO, I think I'd add some transparent and subtle but relatively bright greenish glow.
That's a little embarrassing but to be honest: I have no clue what these things are good for. They were already in the game when I
started working on the Project. But it's a good idea, let's see what Turrican thinks when he's back ;P

The explosion on bigger enemies (see 1:09) is too lackluster, there should definitely be some chunks and sparks flying away and black smoke.
Same goes for the green blobs, they should explode into small blobs (which then not fade out by alpha but by size).

At the moment we've just got 2 different animated sprites for exposions. They're okay for smaller enemies but we'll create more
complex animations for others. Our main focus at the moment is the level design and enemy-ai.
( ...and yeah, there couldn't be someting less convenient than a red explosion for these green-blob-things grin )

again, thanks for the input

Edit @Iglarion: great to see that you like it.
We haven't thought about a two-player option, yet, but it's worth considering, thanks.
There are 8 levels/worlds with 3 stages each and an infinite-mode planned.

Last edited by Kartoffel; 06/09/14 09:55. Reason: forgot some stuff

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Re: What are you working on? [Re: Kartoffel] #442034
06/09/14 10:45
06/09/14 10:45
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
@Turrican / Kartoffel, 1:40, groovy. Great looks.

Do we have several weapons as a player what we can switch too? Mostly with these games you can carry only 1 weapon which I think is a shame cause it deprives it of weapon switching tactics and becomes a bit repetive.

Re: What are you working on? [Re: Reconnoiter] #442036
06/09/14 11:17
06/09/14 11:17
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Thank you.

I'm not sure what Turrican planned but I think in the final game you can carry multiple (but not all) weapons at the same time.
You'll also be able to upgrade weapons (different weapon 'levels' already exist) but we don't have something finished, yet.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #442038
06/09/14 15:04
06/09/14 15:04
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Sounds good. I will give it a try if there will be a demo.

Re: What are you working on? [Re: Reconnoiter] #442039
06/09/14 16:13
06/09/14 16:13
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
@Kartoffel
Your game reminds me of "Space Impact: Kappa Base"!
You could definitely use some feature from that old N-Gage 2.0 Game, since N-Gage was canceled.
Look up for some Gameplay footage.

Here is one, but you have to skip to 3:30
https://www.youtube.com/watch?v=gZhTlqPLvAI


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Re: What are you working on? [Re: alibaba] #442061
06/10/14 07:09
06/10/14 07:09
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
@Turrican/Kartoffel: great job, especially as an early stage video! the whole thing seems to be very well planned/made, even the music is perfect for this style! is there any story?


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Re: What are you working on? [Re: sivan] #442158
06/13/14 14:19
06/13/14 14:19
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Thanks for the great feedback!
I think we'll post information about our game more frequently in the future.
(And there's a demo planned, we're just not sure about the content)


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