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Re: What are you working on? [Re: MasterQ32] #441461
05/24/14 03:42
05/24/14 03:42
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline
Member
jenGs  Offline
Member
J

Joined: Jul 2010
Posts: 283
Germany
Here my heightmap shader with realtime deformation of a preview terrain. The normals are a bit off, because I calculated them inside the pixelshader with the help of the heightmap.
This runs with maximum fps.
It's textured through a simple triplanar texturing shader.

https://www.youtube.com/watch?v=dxYZrdfoZnU&feature=youtu.be

Re: What are you working on? [Re: jenGs] #441475
05/24/14 11:55
05/24/14 11:55
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
@jenGs: that's really cool. Looks really fast to me. This realtime preview is much better than the one I implemented in my terrain editor. Is the voronoi algorithm implemented in the version showed in the video?


I'm still working on my forest harvester. Here is a short video which shows harvesting a tree:
https://www.youtube.com/watch?v=buF1Vrsd1_E

Re: What are you working on? [Re: oliver2s] #441477
05/24/14 12:13
05/24/14 12:13
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline
Member
jenGs  Offline
Member
J

Joined: Jul 2010
Posts: 283
Germany
Yes it is implemented, but there is no gui yet. No way to create the modules interactively yet. I have implemented Voronoi, Perlin, Ridged and Billow modules. Now I am working on combiner modules like add, substract, divide, heighest, lowest ...

Last edited by jenGs; 05/24/14 12:14.
Re: What are you working on? [Re: jenGs] #441478
05/24/14 12:32
05/24/14 12:32
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Wow, looks awesome! Really nice terrain effects, looking forward for combined versions.
Just some idea: Combine the modules via bmap_process and high resolution floating point textures. This will prevent most of the information loss...


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #441568
05/27/14 09:29
05/27/14 09:29
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I was a bit bored by texture coverage creation for terrains, so made an auto multi-texturing shader, using a low and high level grass, cliff for high slope, shore sand, an underwater texture, and 2 others which can be custom painted using texture alpha (e.g. for roads). the fun thing is that it follows terrain deformation.



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #441680
05/30/14 19:26
05/30/14 19:26
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline
Member
Roxas  Offline
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Hey guys

has been a long time since I posted something.
I just wanted to let you know that I stopped working with 3D Gamestudio for some time. Nevertheless I'm working on a big thing right now.

I just finished working on my very own Game-Engine and Level-Editor.

Everyone who's interested can read and follow us on
http://backspacegames.net/2014/05/30/great-news/

Cheers
Roxas/Dekurian

Re: What are you working on? [Re: Roxas] #441794
06/03/14 06:00
06/03/14 06:00
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Im working on a horror game. It must be coming along because I've lost count of how many times I've scared the crap out of myself.
Mind the resolution. I run it in 600x400 because my computer suuuuucks.

Greasy grass

Before you find the book of the damned

After..

House on haunted hill homage

The blood on her - is not her blood


It's not quite a slender rip off. It does have linear game play, but as you progress, it gets more and more random. No flash light. You have a lighter. You have to keep flicking it until it lights, and if you turn too fast it goes out. There is a blinking system in effect. It is unforgiving.

Quick answer 1: Yes, naked. Whole game.
Quick answer 2: Because your going to want to look and you'll immediately regret it.

edit:
Quick answer 3: Dat ass.

Last edited by Stansmedia; 06/03/14 06:02.

Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: What are you working on? [Re: Stansmedia] #441797
06/03/14 08:03
06/03/14 08:03
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
<--- Let me test it RIGHT NOW @_@ sweet... dat ass!


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #441803
06/03/14 11:25
06/03/14 11:25
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
Originally Posted By: FEL
<--- Let me test it RIGHT NOW @_@ sweet... dat ass!

Hell yeah, +1


Follow me on twitter
Re: What are you working on? [Re: mk_1] #441817
06/03/14 18:23
06/03/14 18:23
Joined: Nov 2013
Posts: 47
S
SkullBoy99 Offline
Newbie
SkullBoy99  Offline
Newbie
S

Joined: Nov 2013
Posts: 47
I'm working on sky enhancement for R.A.G.E. Project.
Look at these two screenshots and tell me what do you think wink
P.S.: No shaders used,just scripting laugh Nice morning


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