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Re: What are you working on?
[Re: Emre]
#441213
05/15/14 12:57
05/15/14 12:57
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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I don't really need currently a water shader that looks very good from close, I need something just fine for a strategy game. your water shader is very nice from a close view, but quite repetitive from a higher camera position, and experienced also some artifacts when adjusted fog and some other parameters, maybe clip_far, I don't remember. moreover, it would require a lot of time, and more shader knowledge, to implement a really great one, and I'm not sure it does worth it...
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Re: What are you working on?
[Re: DLively]
#441388
05/21/14 05:42
05/21/14 05:42
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Joined: Jul 2010
Posts: 283 Germany
jenGs
Member
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Member
Joined: Jul 2010
Posts: 283
Germany
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Working on an interactive perlin noise shader (it's ready only interactivity is missing), voronoi shader, rigid noise shader for fast procedural heightmap generation. Here my interactive voronoi shader: https://www.youtube.com/watch?v=TztM_34_Fxg
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