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Seal City Demo (need testers) #440390
04/24/14 20:38
04/24/14 20:38
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Hello guys, Seal City demo is ready and i need testers. Could you play/test it please? Not just bug report, all suggestions are welcome. Thanks.

Seal City Demo 1.2 Download


SYSTEM REQUIREMENTS:

-2 Ghz cpu
-512 MB DX9 SM3.0 Graphic card. (Minimum AMD HD 3000 series or in the same class with NVIDIA)
-2 GB RAM (i am not sure about 1 GB)
-Windows XP, Vista,Windows 7 or Windows 8

Re: Seal City Demo (need testers) [Re: Emre] #440396
04/25/14 01:40
04/25/14 01:40
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
downloading laugh


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: Seal City Demo (need testers) [Re: DLively] #440397
04/25/14 02:48
04/25/14 02:48
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
LMAO laugh

Its so much fun just to mess around with the enviroment tongue

im noticing a glitch in the building, where you find the map beside the chest, if you push your pay through on the left side of it you pop out the wall

I LOVE THE GRAB PHYSICS!! - I have one barrel that I take everywhere with me laugh

Also drinking water made me thirsty for real

A suggestion -> Maybe put the vault code in the inventory after you get learn it because I forgot it...

When I fall off a building, I can jump up in mid air ^_^

as mentioned I forgot the vault pass, when going back down the stairs, I jumped off to the right at the bottom of the stairs and got severely hurt tongue

The voice overs are great!

"I Don't need these" LMAO

Damnit.. I forgot it again!!!!!! xD

I didn't have the patience to go back another time tongue
I will play it again later laugh

The sound effects are well done. The game has a very nice look to it. I don't like that the run key is triggered, rather than held laugh Honestly, The atmosphere of the game is really nice! When I have more time, I will play some more.

EDIT:
Btw, the computer I am running it on just meets the system requirements you you mentioned, and it wasn't perfectly smooth, but it was still very enjoyable laugh

Last edited by DLively; 04/25/14 02:59.

A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: Seal City Demo (need testers) [Re: DLively] #440398
04/25/14 04:49
04/25/14 04:49
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Wow dude! Thanks for bug reports and suggestions. I've put them on my list. i really appreciate it. Thanks again.

and don't forget to check this building;


There are weapon and "real action" in the building grin

(sorry for my poor english)

Re: Seal City Demo (need testers) [Re: Emre] #440401
04/25/14 07:29
04/25/14 07:29
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Good to know!! I will give it a try tomorrow, and also find some more bugs for you laugh Your english is fine btw tongue


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: Seal City Demo (need testers) [Re: Emre] #440402
04/25/14 07:40
04/25/14 07:40
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hi,

I just tried it. the installer is great. I would be happy if you could share your experiences, and explain how to use an installer properly for a game project, where to install game core and user data... once I will need it laugh

basically the game is nice but there are several things making the game not really smooth:
- options menu would require an OK button,
- in options menu I would use exactly the opposite text and highlighted text colours for selected/deselected items,
- I would use a separate loading panel covering main menu, with a progress-bar in the middle or bottom rather than top,
- when leaving the game area, the "I don't think..." or similar message is played from the beginning in every frame till button W is pressed,
- the terrain texture is great, but some building or other obstacle textures look bad from close, they would need to be much higher resolution, and preferably normal mapping,
- kicking the barrel results in a jerky movement,
- collisions are handled usually smoothly, except at broken walls/windows where are little jumps,
- the fog sprites should be faded out towards the player, it could eliminate some ugly clipping artifacts, especially when within a building,
- imo having a player shadow would be better,
- there are some shadow artifacts: some wrongly dark areas become properly shadowed as going closer, maybe it is a ligthmap to shadowmapping transition issue,
- shadowmapping shadow edges could be a bit smoother, sometimes a bit flashing,
- grass/bush shadows are not nice from close (maybe it depends of low/high shader settings?),
- probably you could utilize higher quality settings if upgrade to A8, it runs really faster,
- after loading back an autosave, the player position is not where I left the game, but instead the original start position, what is imo a wrong solution,

I hope my notes help your development. to be honest I'm not a fun of this genre, probably have no enough patience to discover and collect little objects/tools, but I'll make short tests when you publish new betas.

Last edited by sivan; 04/25/14 07:51.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Seal City Demo (need testers) [Re: sivan] #440444
04/25/14 15:39
04/25/14 15:39
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Thanks Sivan! Of course your notes help my development. btw i want to upgrade to A8 of course but can't because of money issue.

All user data in the "appdata" folder. C:\Users\"user name"\AppData\Roaming\muhurkent\data
Install Jammer settings: http://i.imgur.com/YTae7bH.jpg

And here is lite-c code;
Html:
//in depot.c
const int APPDATA = 0x001A;

char sub_buffer[260];
char savedir_buffer[260];
char loaddir_buffer[260];
STRING* savedir_str="";
STRING* subpath_str="";

//in main function
SHGetFolderPath(NULL,APPDATA,0,NULL,savedir_buffer);
str_cpy(savedir_str,savedir_buffer);
str_cat(savedir_str,"\\muhurkent\\data");
str_cpy(save_dir,savedir_str);


//for subtitles file
SHGetFolderPath(NULL,APPDATA,0,NULL,sub_buffer);
str_cpy(subpath_str,sub_buffer);


Re: Seal City Demo (need testers) [Re: Emre] #440449
04/25/14 17:13
04/25/14 17:13
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi,
I would not scale panels. It looks horrible for my taste.

Re: Seal City Demo (need testers) [Re: txesmi] #440450
04/25/14 17:31
04/25/14 17:31
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online
Expert
alibaba  Online
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
okay now my experience:

first question: does this demo have an "end", like a banner sayin "Congrats" or something?
I killed that worm-lady-fusion but then i made no progress. I just wandered for 20 min without a goal and finally closed the game.

What i like is the general setting of the game. The desert feels really abadoned.
It´s a different scheme than todays games, which generally sets either in a city or in a jungle.
The voice acting could be better, but that´s nothing to worry about at the moment.
The jumping feels really wierd, i didn´t liked it the entire time i played the demo. Collision detection could be better at some parts of the game. Also there is a hovering tree btw, which i couldn´t take a picture of since i had no option to do so.
Besides that i really liked what i´ve seen so far!
Keep it up!


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Seal City Demo (need testers) [Re: alibaba] #440453
04/25/14 18:00
04/25/14 18:00
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Originally Posted By: txesmi
Hi,
I would not scale panels. It looks horrible for my taste.

Thanks for suggestion txesmi!

Originally Posted By: alibaba
first question: does this demo have an "end", like a banner sayin "Congrats" or something?
I killed that worm-lady-fusion but then i made no progress. I just wandered for 20 min without a goal and finally closed the game.



Thanks Alibaba! Yes of course demo have end. Did you find all pocer cards? Then go back to encyrped note. http://imgur.com/8DJiXLd


Edit: Where is the hovering tree btw? Can you explain with turkish language with pm? and your message box is full. i can't send message to you...


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