Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Imhotep, opm), 785 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Terrain&game_load&nexus (strange bug) #439769
04/09/14 07:48
04/09/14 07:48
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Hello jcl,

Firstly, sorry for my poor english but i think this is important. if I assign "action" to terrain, every time i try to "game_load", nexus is increasing. on A7, if terrain_chunk is set to 0, no problem. on A8 nexus still increasing.

Attached Files
TerrainNexusBug.zip (60 downloads)
Re: Terrain&game_load&nexus (strange bug) [Re: Emre] #439883
04/11/14 16:21
04/11/14 16:21
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
Thanks - we'll look into that. There is a problem in A8 not with the nexus itself, but with the nexus display. This seems to be related.

Re: Terrain&game_load&nexus (strange bug) [Re: jcl] #439885
04/11/14 16:40
04/11/14 16:40
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
also if you set
compatibilty = 13;
?
some time ago I got strange high nexus values , but since I set it I had no problem... maybe unrelated, it could have been caused by nexus overflow resulted by setting -nx or max_nexus by a starting level to 200... don't remember exactly.

anyway, a little nexus article would be great about how to use it and how to not to use, and as a possibility to use dynamic memory allocation instead. my editor can eat a lot of nexus, so maybe I would need a better memory management system...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Terrain&game_load&nexus (strange bug) [Re: jcl] #439891
04/11/14 19:47
04/11/14 19:47
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Originally Posted By: jcl
Thanks - we'll look into that. There is a problem in A8 not with the nexus itself, but with the nexus display. This seems to be related.


You are right. but i am sure there is a problem about memory usage itself. because I've tested with ati tray tools. memory really incerasing. and i realize on A8, memory is still little increasing even without terrain's action. (nexus panel doesn't show it but ati tray tool show it)


Re: Terrain&game_load&nexus (strange bug) [Re: Emre] #440312
04/23/14 12:52
04/23/14 12:52
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Hi Jcl, any news? I spent 20 hours without sleeping to find reason of the memory problem like this guy; http://www.youtube.com/watch?v=Fu0_3RVcN_A tongue

so I really wonder, how's it going. Did you verify/confirm this bug? any news?

Re: Terrain&game_load&nexus (strange bug) [Re: Emre] #440313
04/23/14 13:20
04/23/14 13:20
Joined: Feb 2012
Posts: 371
Dico Offline
Senior Member
Dico  Offline
Senior Member

Joined: Feb 2012
Posts: 371
what about using level_load with load game (temporary solution)

Re: Terrain&game_load&nexus (strange bug) [Re: Dico] #440317
04/23/14 13:50
04/23/14 13:50
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
my workaround is just set terrain_chunk=0; it's work fine for me, because i use a7. so i don't need an update. (thank god) i am just curious...

imo level_load can't be solution in some circumstances and in commercial game. f.i. with large level, ent_next command etc. But thank you anyway.

Re: Terrain&game_load&nexus (strange bug) [Re: Emre] #440349
04/24/14 07:36
04/24/14 07:36
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
The problem is indeed caused by loading, and unrelated to the wrong nexus display. This will be fixed in the next update.

Re: Terrain&game_load&nexus (strange bug) [Re: jcl] #440367
04/24/14 13:43
04/24/14 13:43
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Thanks!

As i said my workaround works fine on A7. But i'm worried about that; "this problem may cause other problems?"
Is there anything else I should know? I can not take advantage of update, you know i'm not A8 user.

Re: Terrain&game_load&nexus (strange bug) [Re: Emre] #440421
04/25/14 11:59
04/25/14 11:59
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
As far as I know, it will not cause other problems. The additional nexus will be released when the level is changed.

Page 1 of 2 1 2

Moderated by  jcl, Nems, Spirit, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1