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Re: What are you working on? [Re: Slin] #439927
04/13/14 01:07
04/13/14 01:07
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Originally Posted By: Slin
In case you haven´t yet: think about using two ambient terms instead of one for your models and blend between them based on the normals y value. This way you can fake some kind of sky light and indirect illumination from the ground and it is at no real performance cost.


One could also look up the ambient color from a blurred version of the skycube itself, based on normals, that way it always fits the visible sky and more or less the ground, given the skycube has one.

Re: What are you working on? [Re: the_clown] #439953
04/13/14 17:37
04/13/14 17:37
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Assidas hehe

Working on an "lockpick system" these days, for my fps tech - Project

( both are controlled via mouse and keyboard, script and models WIP )


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #439978
04/14/14 10:02
04/14/14 10:02
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
yeah I was bored so hard from the school project.

So I decided to ad a little bit spice grin
the class had a good laugh, when it appeared on the beamer tongue

just wanted to create a chinese adidas fake ...obviously wink


Visit:
schwenkschuster-design.de
Re: What are you working on? [Re: aztec] #440049
04/17/14 00:29
04/17/14 00:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI




I'mma just leave these here for now.... cya guys.

Re: What are you working on? [Re: lostclimate] #440083
04/17/14 19:00
04/17/14 19:00
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
The Kitchen Work in Progress


Last edited by DLively; 04/17/14 19:01.

A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: What are you working on? [Re: DLively] #440206
04/20/14 09:38
04/20/14 09:38
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@^: looks really nice!

i've just implemented a little fractal shader:


it's rendered at 8192x8192 with 64 iterations and 64x supersampling


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #440211
04/20/14 12:20
04/20/14 12:20
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Damn! Kartoffel, Thats awesome! Neat Shader effect, sounds complex as it looks xD


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: What are you working on? [Re: DLively] #440212
04/20/14 12:42
04/20/14 12:42
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Kartoffel: And now do some good coloring wink


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #440216
04/20/14 13:13
04/20/14 13:13
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@DLively thanks but i just ported it and added some stuff... not thaat hard or complex grin

@Rackscha:

tongue


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #440356
04/24/14 11:11
04/24/14 11:11
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
before releasing next MapBuilder update, for better testing possibilities I extended the test player movement with gravity, jump, and crawl beside existing idle, shoot, walk and run, and added some other checks preventing under-water movement and handling bad polygonal map-entity collisions (maybe engine bug?):



Free world editor for 3D Gamestudio: MapBuilder Editor
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