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Re: shade-c evo normalmapping [Re: Random] #440104
04/18/14 00:17
04/18/14 00:17
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
The same way, but your textures should be in your mdl files.
Skin1 > Diffuse
Skin2 > Normal + Specular on Alpha Channel
Skin3 > emissive mask if you need




Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

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Re: shade-c evo normalmapping [Re: rojart] #440105
04/18/14 00:20
04/18/14 00:20
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
User

Joined: Feb 2010
Posts: 886
Works to!
Thanks you very much!



Re: shade-c evo normalmapping [Re: Random] #440107
04/18/14 01:13
04/18/14 01:13
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
About to give it a 10th try ^_^


A8 Pro 8.45.4
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Re: shade-c evo normalmapping [Re: DLively] #440110
04/18/14 04:07
04/18/14 04:07
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
GOT IT laugh


A8 Pro 8.45.4
YouTube: Create Games For Free
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