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Re: The answer to life, the universe and unity3d [Re: sivan] #439680
04/07/14 10:43
04/07/14 10:43
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Btw I like the simple UI so far please keep it that way (Not too many menus, ...)

Re: The answer to life, the universe and unity3d [Re: PadMalcom] #439699
04/07/14 17:18
04/07/14 17:18
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Dildo rock rocks.

Re: The answer to life, the universe and unity3d [Re: FBL] #439815
04/10/14 13:17
04/10/14 13:17
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
Expert
WretchedSid  Offline OP
Expert

Joined: Apr 2007
Posts: 3,751
Canada
You know what else rocks? Collaborative level editing! It's level editing, but you can shit talk each other while they work on their stuff. This cuts down roundtrip time and can help reduce the whole moral of the design team down to zero in less than 4 hours!

We made a video to show you how awesome it really is:


And Nils wrote a blog post where he also talked about the Voxel terrain: http://rayne3d.com/blog/04-09-2014-devblog--8---terrain-and-downpour-

tl;dr: Fuck yeah!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #439826
04/10/14 16:13
04/10/14 16:13
Joined: Feb 2012
Posts: 371
Dico Offline
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Dico  Offline
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Joined: Feb 2012
Posts: 371
wow , very nice engine & great features , hope i test this engine soon laugh
JustSid , you're the best cool

Re: The answer to life, the universe and unity3d [Re: Dico] #439828
04/10/14 16:26
04/10/14 16:26
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
Nils did all of the work on the editing and the terrain. I barely did anything at all, so if anything: Nils is the best!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #439834
04/10/14 17:36
04/10/14 17:36
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
You both are the best! Really nice work, looks smooth and easy to use (in contrast to the Qt Creator i'm working with right now...)


Visit my site: www.masterq32.de
Re: The answer to life, the universe and unity3d [Re: MasterQ32] #439836
04/10/14 18:16
04/10/14 18:16
Joined: Feb 2012
Posts: 371
Dico Offline
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Dico  Offline
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Joined: Feb 2012
Posts: 371
Yes , both are do the best , but i want to ask , is there a date to release it ?

Re: The answer to life, the universe and unity3d [Re: Dico] #439838
04/10/14 18:33
04/10/14 18:33
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
When it's done. We hope to go open beta with the 0.6.x release (probably not the initial release but sometimes later with 0.6.3 or so) and then take it from there.

We would like to release a great product, not just something mediocre. And quite frankly, we have no problem pushing the release back a month or two if it means to have a great release.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #439843
04/10/14 19:30
04/10/14 19:30
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: JustSid

We made a video to show you how awesome it really is:
<iframe src="//player.vimeo.com/video/91576346" width="500" height="281" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
, on itself this feature could be a Minecraft-like game lol, Raynecraft anyone? grin

Re: The answer to life, the universe and unity3d [Re: Reconnoiter] #440045
04/16/14 17:46
04/16/14 17:46
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Looks extremely nice.

Is there a chance we might get a more in-depth devlog entry or article regarding the reflection meta system? I'm really interested in this, especially as you say it's rather lightweight.

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