2 registered members (dr_panther, 7th_zorro),
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Re: What are you working on?
[Re: Slin]
#439927
04/13/14 01:07
04/13/14 01:07
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Joined: Nov 2008
Posts: 946
the_clown
User
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User
Joined: Nov 2008
Posts: 946
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In case you haven´t yet: think about using two ambient terms instead of one for your models and blend between them based on the normals y value. This way you can fake some kind of sky light and indirect illumination from the ground and it is at no real performance cost. One could also look up the ambient color from a blurred version of the skycube itself, based on normals, that way it always fits the visible sky and more or less the ground, given the skycube has one.
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Re: What are you working on?
[Re: the_clown]
#439953
04/13/14 17:37
04/13/14 17:37
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Assidas hehe Working on an "lockpick system" these days, for my fps tech - Project ( both are controlled via mouse and keyboard, script and models WIP )
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: DLively]
#440206
04/20/14 09:38
04/20/14 09:38
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@^: looks really nice! i've just implemented a little fractal shader: it's rendered at 8192x8192 with 64 iterations and 64x supersampling
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: DLively]
#440212
04/20/14 12:42
04/20/14 12:42
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Kartoffel: And now do some good coloring
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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