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Re: What are you working on? [Re: sivan] #439722
04/07/14 22:22
04/07/14 22:22
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Posts: 1,218
Germany
Nice job.
So you took a look into UE4, too?^^


MY Website with news of my projects:
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Re: What are you working on? [Re: Rackscha] #439738
04/08/14 07:06
04/08/14 07:06
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
yes, testing it, ue4 is a huge engine with a lot of great features I don't really need currently, but seems to be a good future option... and maybe the source can give good ideas.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #439781
04/09/14 11:29
04/09/14 11:29
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
another little new feature, idea is also from ue4, a fake sky lighting: entities have a 2nd fog and this colour is blended also to the sky cube (fading distances are adjustable), thus a smooth terrain-sky transience zone is the result without performance cost.
purple fog, pink sky light:


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #439782
04/09/14 12:30
04/09/14 12:30
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
In case you haven´t yet: think about using two ambient terms instead of one for your models and blend between them based on the normals y value. This way you can fake some kind of sky light and indirect illumination from the ground and it is at no real performance cost.

Re: What are you working on? [Re: Slin] #439785
04/09/14 13:55
04/09/14 13:55
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
I thought of using 2 ambients, but in a different way, one for the Sun side of the sky cube, and another for the darker side, which could be cool when Sun is at low level. but this normal dependent variation also sounds fine!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #439804
04/10/14 07:18
04/10/14 07:18
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Hey guys havent been here for quite a while.

I started studying media design and I love it. just finished my first semester cinema4D thought I'd share some photos for you.

Also I added some Vector 2D work

Allways love all the work you put up in here...







regards

Aztec


Visit:
schwenkschuster-design.de
Re: What are you working on? [Re: aztec] #439920
04/12/14 17:30
04/12/14 17:30
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
@Aztec: Nice work, i like the first two renderings...

Dynamic cloud system for Gamestudio


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #439921
04/12/14 17:39
04/12/14 17:39
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Beautiful Sivan!! Looks very up to date, and fun laugh

Hi Aztec, Welcome back. Very nice work!! Your skills have improved greatly!

Thats a very nice Project you are working on, MasterQ32! Can't wait to see where you go from here laugh


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Re: What are you working on? [Re: MasterQ32] #439922
04/12/14 17:41
04/12/14 17:41
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Added an A3 WRS Unpacker to A3 Tools.

Re: What are you working on? [Re: FBL] #439923
04/12/14 18:39
04/12/14 18:39
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Posts: 3,258
Mainz
@aztec: "Assi Das"? grin

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