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engine_gettaskinfo() [Re: Dico] #439890
04/11/14 17:57
04/11/14 17:57
Joined: Sep 2003
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Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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The thread is/ was about two separate problems:

1) The Nexus variable in the debug panel "exploded" in some levels of my game, from an average value of about 40MB up to 7-49GB. The reason for this was simple though, the max_nexus set before you start the game simply was too low in some cases (in prior versions/ years ago there used to be an error message then).

2) For debugging purposes I've written a level protocol function which among others lists the functions currently running in the level. However, in my project (and at least one other project) there is one/ two functions which yield broken names and lead to crashes.

Last edited by Superku; 04/11/14 17:58.

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Re: engine_gettaskinfo() [Re: Superku] #440061
04/17/14 08:13
04/17/14 08:13
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Frankfurt
jcl Offline

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1) is clear - the displayed number was wrong in some cases - but can you upload an example for 2)?

Re: engine_gettaskinfo() [Re: jcl] #440280
04/22/14 12:52
04/22/14 12:52
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Superku Offline OP
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A test project which has been reduced to a reasonable size in a reasonable amount of time has been sent to the support. Thank you in advance.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: engine_gettaskinfo() [Re: Superku] #441341
05/19/14 22:38
05/19/14 22:38
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Superku Offline OP
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Have you already had the time to take a look at the sample project/ issue 2)?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: engine_gettaskinfo() [Re: Superku] #441369
05/20/14 11:18
05/20/14 11:18
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jcl Offline

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At least partially. The developer had followed your installation instructions with the data.skd file, but still got error messages at start, and could not reproduce the problem with your game - there was also no "Continue", but just a black screen after the menu. But he found something suspicious in the engine_gettaskinfo function, apparently no function and entity names were returned under some circumstances. This will be corrected in the next update.

Re: engine_gettaskinfo() [Re: jcl] #441372
05/20/14 11:58
05/20/14 11:58
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Superku Offline OP
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Thank you for the response. The error messages or warnings appear when no data.skd file was found on game start. I've just tried it again, unpacked the zip file, created a Superku folder (in "Eigene Dokumente"), copied the data.skd file there, and started superku_crashes.c with a Test Run. On the 4th try the L2C error appeared.
Originally Posted By: mail
Der Bildschirm sollte dann schwarz werden und eine rote DEBUG_VAR arbeiten. Crasht es nicht innerhalb von einer Sekunde, dann verlassen Sie bitte die Anwendung und versuchen es noch einmal (für gewöhnlich crasht es nach 1-5 Versuchen).

However, I hope the developer has found the issue even so.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: engine_gettaskinfo() [Re: Superku] #457012
12/19/15 15:54
12/19/15 15:54
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Superku Offline OP
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This function still crashes for me.
Was the fix included in the most recent update?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: engine_gettaskinfo() [Re: Superku] #457045
12/21/15 11:44
12/21/15 11:44
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jcl Offline

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Yes, engine_gettaskinfo was modified in that version. But it was maybe not responsible for the crash, as it could not be reproduced here anyway. Do you have a simple, stripped down example for reproducing the crash?

The problem with crashes in huge games is that it can take a long time of testing and playing around until we can see the problem, if at all. We've meanwhile collected a bunch of large games over time, all with described problems or crashes that we could not reproduce in a reasonable amount of time. The more hidden the problem is in such a project, the higher the chance that it stays unfixed.

Re: engine_gettaskinfo() [Re: jcl] #457113
12/26/15 18:54
12/26/15 18:54
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Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Thanks for the response, I forgot about it.

Yes, I understand. The problem for me with trying to make a small self contained example in that regard is that I don't think I can make it crash each time even in my full game.
Maybe I should invest a week or two, playtest and log/ diag extensively and proofread the whole game code (for invalid array/ memory stuff, ...).

Either way I'm going to monitor this and try if I can isolate the issue.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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