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Re: A wild engine appears! [Re: MasterQ32] #439257
03/29/14 22:38
03/29/14 22:38
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the_clown Offline
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the_clown  Offline
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Uh that's much less code than I'd expected from what the first glance tells me. Thank you very much, this is for sure very helpful. laugh

Re: A wild engine appears! [Re: the_clown] #439258
03/29/14 22:49
03/29/14 22:49
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
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MasterQ32  Offline OP
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You're welcome. I was surprised as well how easy the integration works.
Only thing that is a little bit nervy right now is that it takes about 3 seconds to start up the rendering process. For testing not so good, but in a final game it won't be a problem imho.

EDIT:
Any comments on the shader system?


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Re: A wild engine appears! [Re: MasterQ32] #448333
01/29/15 19:39
01/29/15 19:39
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the_clown Offline
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Digging this up again, I noticed you were using OpenTK for this, did you experience any problems with the library? I've read some diffuse statements about problems with VBOs and the general windowing, did you notice anything about that?

Re: A wild engine appears! [Re: the_clown] #448335
01/29/15 21:48
01/29/15 21:48
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MasterQ32 Offline OP
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MasterQ32  Offline OP
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I never had any problems with OpenTK, the library itself is well made and stable. I don't know what could go wrong with the VBOs as OpenTK is only a thin wrapper over OpenGL. Only the Window Part was pretty heavy but it worked perfectly for me.


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Re: A wild engine appears! [Re: MasterQ32] #448340
01/30/15 09:55
01/30/15 09:55
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the_clown Offline
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Could you elaborate what you mean by the window part was very heavy? (I'm really sorry I'm abusing this thread)

Re: A wild engine appears! [Re: the_clown] #448342
01/30/15 12:24
01/30/15 12:24
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MasterQ32 Offline OP
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Heavy is "wrapper" terms. OpenTK is pretty much a thin wrapper where every function is wrapped like this:
Code:
void function(...)
{
glGetErrror(); // Reset error
GL.function(...);
checkErrorAndThrowExceptionIfAny(glGetError());
}



Heavy means that it abstracts stuff away (like window creation under different OS). You just create a new GameWindow object and you have a window open.

In terms of usability, this is awesome wink


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Re: A wild engine appears! [Re: MasterQ32] #448343
01/30/15 12:26
01/30/15 12:26
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the_clown Offline
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Ah I see what you mean. Well that's a good thing then. wink

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