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Re: The answer to life, the universe and unity3d [Re: MasterQ32] #438548
03/17/14 12:03
03/17/14 12:03
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
You are both right and man, the_clown, I feel your pain.
Visual Studio is an awesome IDE and lightyears ahead of Xcode which is lightyears ahead of code::blocks. MSVC is a piece of garbage and I've written way too many ifdefs and dirty hacks to work around compiler and STL bugs.

And I'm not even happy with GCC either (regexes, anyone?). 4.9 is getting somewhere with C++11 support, but Clang beats it completely. If I could, I would force LLVM/Clang down your throats and switch to C++1y.
Oh well, you work with the tools you got, not the ones you wish you had.

Edit: If anyone wants to know the current state of things in terms of implementation completeness of C++11 compiler features: http://www.italiancpp.org/wp-content/uploads/2014/03/CppISO-Feb2014-r1.pdf

Last edited by JustSid; 03/17/14 12:10.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #438584
03/18/14 01:08
03/18/14 01:08
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Today I refactored our particles, so here are shadows!


Re: The answer to life, the universe and unity3d [Re: Slin] #438590
03/18/14 10:41
03/18/14 10:41
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
please make it not look so unity-like. Not saying it looks that way right now but it's heading in that direction.


3333333333
Re: The answer to life, the universe and unity3d [Re: Quad] #438611
03/18/14 16:59
03/18/14 16:59
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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There are only so many ways you can make a functional editor UI.
But it's not going to be Unity, I promise!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #438614
03/18/14 18:36
03/18/14 18:36
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
I know right, assign different shortcuts to every key and every key combination on the keyboard and make them change depending on where the mouse is!


3333333333
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #438615
03/18/14 18:37
03/18/14 18:37
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Looks really professional I think.
There's nothing bad with looking like the Unity editor, which is the best part of Unity imho.

Re: The answer to life, the universe and unity3d [Re: the_clown] #438652
03/19/14 15:59
03/19/14 15:59
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
There is a new weekly devblog!
http://rayne3d.com/blog/03-19-2014-devblog--6---editor--bugs-and-other-things

Also I made a video showing Downpour in action:

Last edited by mk_1; 03/19/14 16:03.
Re: The answer to life, the universe and unity3d [Re: Slin] #438653
03/19/14 16:25
03/19/14 16:25
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
Wow. Really impressive!
The workflow can be improved a lot, but i assume you know that better than me.
Decals and Shadowmapping is really good, looks awesome in Motion.

But why does the framerate drop on fullscreen mode? Capturing problem?


Visit my site: www.masterq32.de
Re: The answer to life, the universe and unity3d [Re: MasterQ32] #438654
03/19/14 16:39
03/19/14 16:39
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Posts: 2,713
Lübeck
I recorded the video on my retina mac book with a resolution of 2880*1600 (the window, the screen is slightly bigger) and while I setup Downpour to render the 3D viewport with a lower resolution, switching back to the game will render at full resolution and it absolutely kills my performance with SSAO and all the other post processing effects. Also the screen capturing does not help tongue

Re: The answer to life, the universe and unity3d [Re: Slin] #438674
03/19/14 23:06
03/19/14 23:06
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
If you haven't noticed, an unnamed competitor stepped up their game in the anticipation of the Rayne beta release.

We from Überpixel welcome every kind of competition as we believe that it drives the industry and ultimately leads to better products for developers.

As a direct response, we now offer everyone a subscription for Rayne starting at $5.99/Month. Alternatively, you can also buy a license for $1 and keep it forever.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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