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Re: What are you working on? [Re: Kartoffel] #438109
03/07/14 11:05
03/07/14 11:05
Joined: Mar 2006
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Hummel Offline
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@Kartoffel: For the case you haven't stumbled over it yet: http://www.iryoku.com/stare-into-the-future

Re: What are you working on? [Re: Hummel] #438113
03/07/14 12:02
03/07/14 12:02
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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looks really interesting, thanks.
but I'm not sure if it's usable for games with the current hardware :S

I think I'll try to get the best look with my cheap approximations, first tongue

(atm. the cryengine uses the best in-game character rendering I've seen so far:)
Click to reveal..
afaik they're using some kind of screenspace subsurface scattering for the skin


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Re: What are you working on? [Re: Kartoffel] #438189
03/09/14 17:53
03/09/14 17:53
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Bavaria, Germany
Kartoffel Offline
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more skin rendering:
improved overall appearance, implemented specular lighting and added even more crappy approximations (screen-space sub-surface scattering and stuff like that)

(but again, everything except the skin looks ugly as f*ck (hair, eyes, etc.), sorry for that)

edit: specmaps were too high... smirk
here's a newer (better) screenshot with comparison between default shading, and skin shading:

Last edited by Kartoffel; 03/09/14 18:53. Reason: switched to better screenshot

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Re: What are you working on? [Re: Kartoffel] #438212
03/10/14 09:53
03/10/14 09:53
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Hummel Offline
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Quote:
afaik they're using some kind of screenspace subsurface scattering for the skin
SSSS is state of the art for some time now.

Re: What are you working on? [Re: Hummel] #438215
03/10/14 10:25
03/10/14 10:25
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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Karlsruhe
@kartoffel: How does it look in motion?

Re: What are you working on? [Re: Hummel] #438216
03/10/14 10:27
03/10/14 10:27
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Bavaria, Germany
Kartoffel Offline
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Yeah, but my approach uses the simplest approximation possible grin

I think I'll post a vid soon.

Last edited by Kartoffel; 03/10/14 10:28.

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Re: What are you working on? [Re: Kartoffel] #438219
03/10/14 11:34
03/10/14 11:34
Joined: Mar 2011
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Budapest
sivan Offline
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a little test of the current very basic group control (to be replaced soon) of my little RTS project:

http://youtu.be/g7dPzT2ZEm4


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Re: What are you working on? [Re: sivan] #438224
03/10/14 14:21
03/10/14 14:21
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Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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video incoming... currently uploading to youtube
I hope the colors stay the same, even after the conversion.


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Re: What are you working on? [Re: Kartoffel] #438225
03/10/14 14:45
03/10/14 14:45
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Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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@sivan: nice! looks pretty solid... how's the performance?


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Re: What are you working on? [Re: Kartoffel] #438227
03/10/14 15:07
03/10/14 15:07
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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thanks. the scene produces an acceptable fps depending on quantity of visible characters, collisions, and path recalculations, approx. between 23-35 (the average is 27-28).
the new group "class" will hopefully result in better group cohesion and performance...


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