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Re: What are you working on? [Re: sivan] #437928
03/01/14 16:53
03/01/14 16:53
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Some Tires...


#EDIT:
new fence:



Last edited by rvL_eXile; 03/02/14 02:50.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #437947
03/02/14 02:48
03/02/14 02:48
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Nice ones.
But somehow, they look tired!


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #437954
03/02/14 18:57
03/02/14 18:57
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
Rackscha, I hope you feel appropriately embarrassed for your pun. But you could make up for it if you, from now on, make it a point to always comment with a terrible pun on every image posted here!


Anyway, here's an ugly screenshot that highlights the fact that we should make some of Dungeon Deities's screens a little prettier. In any case, Dungeon Deities now forbids the usage of certain orbs when verifying a dungeon if they are too powerful or allow the player to beat certain puzzles or rooms that cannot be beat normally.



That ugly lock is a 3D-model and shows some slight animation to make up for the pain of not being able to use your favorite orb.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #437956
03/03/14 08:32
03/03/14 08:32
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
somehow the edge part of the rim of those retired tires seem too wide. but they are fine from a distance.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: Error014] #437964
03/03/14 12:21
03/03/14 12:21
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Originally Posted By: Error014
[...]But you could make up for it if you, from now on, make it a point to always comment with a terrible pun on every image posted here![...]

Well, maybe i'll have to warn you. Here at work we have to literally pay for bad jokes, and i'm always in line for it!

Originally Posted By: Error014
[...]
That ugly lock is a 3D-model and shows some slight animation to make up for the pain of not being able to use your favorite orb.


I think, the size of the Lock is a bit exORBitant. And it hides some of the text. Maybe put it a bit down. Maybe lower right corner above the orbs?


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #438009
03/04/14 19:09
03/04/14 19:09
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: Rackscha
Here at work we have to literally pay for bad jokes, and i'm always in line for it!
Are you working for RTL2? smile

Re: What are you working on? [Re: HeelX] #438019
03/04/14 21:38
03/04/14 21:38
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
@HeelX: He didn't say that he *gets* paid. wink

Re: What are you working on? [Re: Hummel] #438021
03/04/14 23:20
03/04/14 23:20
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
At work we have cups or something like that in each office here in our developer-section. Flat/Bad-Joke or saying a line froma movie: 1 cent
It sums up^^


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #438068
03/06/14 10:02
03/06/14 10:02
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
nothing special, I'm just happy with my corrected normal map shader that simply works with amb/diff/spec/em and dynamic lights. I needed more time to remove all little issues than expected... (only the tower has it, other walls have the same texture without normal map)


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #438101
03/07/14 00:18
03/07/14 00:18
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
skin shading, first attempt...
ignore that ugly hair ;(



the light-positions and -colors are exactly the same, the only difference is the way the lighting is calculated.
the right image uses the skin shading (notice the smoother lighting and more natural color)


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