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Re: What are you working on?
[Re: sivan]
#437928
03/01/14 16:53
03/01/14 16:53
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Some Tires... #EDIT: new fence:
Last edited by rvL_eXile; 03/02/14 02:50.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#437947
03/02/14 02:48
03/02/14 02:48
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Nice ones. But somehow, they look tired!
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Rackscha]
#437954
03/02/14 18:57
03/02/14 18:57
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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Rackscha, I hope you feel appropriately embarrassed for your pun. But you could make up for it if you, from now on, make it a point to always comment with a terrible pun on every image posted here! Anyway, here's an ugly screenshot that highlights the fact that we should make some of Dungeon Deities's screens a little prettier. In any case, Dungeon Deities now forbids the usage of certain orbs when verifying a dungeon if they are too powerful or allow the player to beat certain puzzles or rooms that cannot be beat normally. That ugly lock is a 3D-model and shows some slight animation to make up for the pain of not being able to use your favorite orb.
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: What are you working on?
[Re: Error014]
#437964
03/03/14 12:21
03/03/14 12:21
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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[...]But you could make up for it if you, from now on, make it a point to always comment with a terrible pun on every image posted here![...] Well, maybe i'll have to warn you. Here at work we have to literally pay for bad jokes, and i'm always in line for it! [...] That ugly lock is a 3D-model and shows some slight animation to make up for the pain of not being able to use your favorite orb. I think, the size of the Lock is a bit exORBitant. And it hides some of the text. Maybe put it a bit down. Maybe lower right corner above the orbs?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Hummel]
#438021
03/04/14 23:20
03/04/14 23:20
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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At work we have cups or something like that in each office here in our developer-section. Flat/Bad-Joke or saying a line froma movie: 1 cent It sums up^^
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: sivan]
#438101
03/07/14 00:18
03/07/14 00:18
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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skin shading, first attempt... ignore that ugly hair ;(the light-positions and -colors are exactly the same, the only difference is the way the lighting is calculated. the right image uses the skin shading (notice the smoother lighting and more natural color)
POTATO-MAN saves the day! - Random
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