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Re: What are you working on?
[Re: sivan]
#436924
02/05/14 16:16
02/05/14 16:16
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
Expert
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Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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Re: What are you working on?
[Re: oliver2s]
#436953
02/06/14 09:43
02/06/14 09:43
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chris_oat
Unregistered
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chris_oat
Unregistered
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Reminds me of Alan Wake!
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Re: What are you working on?
[Re: oliver2s]
#436965
02/06/14 16:21
02/06/14 16:21
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#436967
02/06/14 16:27
02/06/14 16:27
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
User
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User
Joined: Jun 2004
Posts: 655
to your left
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There might be something wrong with the normal blending in your triplanar shader. If so, you can easily fix that: http://blog.selfshadow.com/publications/blending-in-detail/ . The UDN approach works pretty good and is fast, too. If all your hills are looking like this, then i wouldn't bother with triplanar texturing though. For a terrain it only makes sense for steep angles, like cliffs and the like ... or if you are using voxel terrains
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