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Re: The answer to life, the universe and unity3d [Re: PadMalcom] #436592
01/29/14 15:05
01/29/14 15:05
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online
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alibaba  Online
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NRW/Germany
Is there Network yet?


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: The answer to life, the universe and unity3d [Re: PadMalcom] #436601
01/29/14 18:36
01/29/14 18:36
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Originally Posted By: PadMalcom
And still there is no link on your page to the documentation! laugh

Yes. That link will be added when we are ready to link something!

Originally Posted By: alibaba
Is there Network yet?

No. But if someone were to implement it, they should probably look into the RN::SceneNodeAttachment class to synchronize scene node states across the network tongue


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #436809
02/02/14 19:28
02/02/14 19:28
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Do you guys already know when we can expect something like an open alpha/beta to play around with?

edit: also I'd like to know if features like collisions ( and maybe tesselation laugh ) will be implemented in the future.

Last edited by Kartoffel; 02/02/14 19:30.

POTATO-MAN saves the day! - Random
Re: The answer to life, the universe and unity3d [Re: Kartoffel] #436810
02/02/14 19:54
02/02/14 19:54
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Open beta will still take several months. The big things that are still missing for that is terrain, an editor and documentation. At the moment we are working on the documentation which will probably take until the end of the month and while there was already lots of preparation for the editor it will still take a lot of time.

What do you mean by collisions?
In theory tesselation shaders are supported, but we did not yet get to testing them.

Re: The answer to life, the universe and unity3d [Re: Slin] #436811
02/02/14 20:01
02/02/14 20:01
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Oh, okay... frown
well, I guess I'll have to wait then smirk

Quote:
What do you mean by collisions?
I just mean a simple collision system which could be used for player movement or bullet impacts.
(like acknex's c_move / _trace)


POTATO-MAN saves the day! - Random
Re: The answer to life, the universe and unity3d [Re: Kartoffel] #436812
02/02/14 20:35
02/02/14 20:35
Joined: May 2005
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Lübeck
Slin Offline
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Slin  Offline
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Well, collision handling is what physics engines are designed for, so naturally they do a great job at it.
Our bullet module has ray cast functionality (like c_trace) and a basic character controller, which tbh does a lot more than just c_move, but with the same result.

Re: The answer to life, the universe and unity3d [Re: Slin] #436835
02/03/14 16:28
02/03/14 16:28
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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I See, thanks for the information laugh


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Re: The answer to life, the universe and unity3d [Re: Kartoffel] #436836
02/03/14 16:32
02/03/14 16:32
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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Sooo, remember this weekly update thing?
Well, it's been almost two weeks. So here is the Rayne weekly devblog. Have fun reading! And for our illiterate users: Have fun looking at the squiggly lines laugh


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #436948
02/06/14 08:31
02/06/14 08:31
Joined: Apr 2007
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Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Okay, alright, we got it. You ungrateful bunch aren't entertained by blog posts or documentation.
Well, Nils is literally throwing away his university degree right now just to make you happy, so you better be entertained already!

Have some tessellation. Because that's what modern engines can do.






Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #436950
02/06/14 09:21
02/06/14 09:21
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

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Posts: 946
Looks incredibly good.
Blog post is nice, too, I guess there'll be more hollah about more technical posts (not to say you shouldn't post about stuff like documentation and such, I find that enjoyable to read, too).

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