2 registered members (VoroneTZ, TipmyPip),
1,316
guests, and 0
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: oliver2s]
#436578
01/29/14 09:08
01/29/14 09:08
|
Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
|
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
|
@oliver: in a GPU Gems there is an article about vegetation vertex animation. maybe in part 3, which can be read on NVidia site (but no source code as I remember). basically your scene looks very good for me, only some tweaking needed already mentioned above.
Edit: the gpu gems stuff is fine for small oscillations of leaves, and looks fine when combining with the original 3dgs wind oscillation. just implemented (not all features of course).
Last edited by sivan; 01/29/14 13:37.
|
|
|
Re: What are you working on?
[Re: sivan]
#436610
01/29/14 19:14
01/29/14 19:14
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
started to create some low poly Ivy. First Shot: Feedback?! regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: What are you working on?
[Re: oliver2s]
#436646
01/30/14 16:27
01/30/14 16:27
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
HEy Oliver, thanks for your Feedback. The Texture resolution is 2530*889 px i know, not really a power of 2 Just added the ivy directly from GIMP to see some results in Blender, to get a better feeling for the leaf "density". The lack of Detail in the Texture should be come from the mipmapping / bad alpha clipping in Blender itself. If ive made some more Models for the whole environment, i would create an "ingame" scene with Normal mapping / shadows and all the fanciest shader stuff Thanks Sebastian #EDIT: one of the two branches: ( i like the jpeg artifacts )
Last edited by rvL_eXile; 01/30/14 16:37.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: What are you working on?
[Re: rvL_eXile]
#436748
02/01/14 02:46
02/01/14 02:46
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
Last edited by rvL_eXile; 02/01/14 04:50.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: What are you working on?
[Re: HeelX]
#436766
02/01/14 18:02
02/01/14 18:02
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
I tried to write an efficient ssao shader, but it ended up as an overkill ^^' (1080p, 24 samples per pixel, 4x supersampled)
POTATO-MAN saves the day! - Random
|
|
|
|