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Re: What are you working on?
[Re: HeelX]
#436413
01/25/14 09:58
01/25/14 09:58
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@HeelX: great tool, can be really useful I'm currently working on some improvements for my rendering pipeline. (improved the lighting, material shading, depth of field, bloom and SSAA): todo: moar speed
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#436414
01/25/14 10:03
01/25/14 10:03
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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I really like the lighting on the second show, great stuff! Is there a pink light in the first shot, that I don't see? Because there a pink fragments in the lionhead. How do you blur the scene for DOF? Box-, Gaussianblur or something else? [EDIT] @HeelX: great tool, can be really useful I was too tired to do that with Photopaint and I also wanted to begin with XML code for my project, I thought that was the best way to start with it I was very suprised that colorpicking in JAVA is working actually very well, just a few lines of code to do that.
Last edited by HeelX; 01/25/14 10:05.
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Re: What are you working on?
[Re: HeelX]
#436415
01/25/14 10:16
01/25/14 10:16
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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yeah, these aren't gliches. It's just a light from above (shadows would be waaay to slow).
for the dof I'm using slin's implementation of a 2-pass hexagonal blur.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#436419
01/25/14 13:28
01/25/14 13:28
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Joined: Dec 2002
Posts: 3,363 Vindobona (Ostarichi)
Harry Potter
Expert
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Expert
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
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I'm currently working on some improvements for my rendering pipeline. (improved the lighting, material shading, depth of field, bloom and SSAA): The shader of the lion's head looks very good. But I'm a little bit confused about the DOF shader. It looks more like a model with a very low-res texture. The edges (border) of the model is too sharp. I think this is the reason why the ball with the white texture looks much sharper than the basin/bowl under the ball.
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Re: What are you working on?
[Re: rayp]
#436538
01/28/14 18:15
01/28/14 18:15
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
Expert
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Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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I need some critics for the following forest scene: please make critics about the vegetation movement in the wind. Do you think it's to much or is it ok? VIDEO: http://www.youtube.com/watch?v=g89yCzwL3jA(Please don't look at the framerate, I recorded with my crappy 3 year old laptop)
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Re: What are you working on?
[Re: oliver2s]
#436540
01/28/14 19:04
01/28/14 19:04
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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i think the Gras model is to much affected from the wind... reduce a bit the movement / the speed of movement.
regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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