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Re: the epilogue of a success [Re: txesmi] #436259
01/22/14 13:45
01/22/14 13:45
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Full screen supersampled antialiasing. Much better laugh



Re: the epilogue of a success [Re: txesmi] #436263
01/22/14 15:11
01/22/14 15:11
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Posts: 1,337
Hiporope and its pain
Silly me was applying ambient occlusion layer after supersampling




Re: the epilogue of a success [Re: txesmi] #436266
01/22/14 17:18
01/22/14 17:18
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Posts: 1,337
Hiporope and its pain
The final cut

DOWNLOAD

Re: the epilogue of a success [Re: txesmi] #436269
01/22/14 17:48
01/22/14 17:48
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Okay. Pretty cool.

But the problem with your method of anti-aliasing is that even though it looks better than no anti-aliasing in screenshots, it sometimes makes aliasing more noticeable in motion. It looks like the aliased lines are "walking" when you look from certain angles and slowly rotate the camera.

It also seems to me like SSAO(or some other effect) is 1 frame behind.


3333333333
Re: the epilogue of a success [Re: Quad] #436270
01/22/14 17:55
01/22/14 17:55
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
Bavaria, Germany
looks really awesome, but it doesn't look like ssaa to me (wrong offsets / wrong downsampling?) tongue

edit:
oh and just in case you didn't know: wrs doesn't prevent curious people like me from looking at your shaders (use pre-compiled shaders instead):

Click to reveal..


Last edited by Kartoffel; 01/22/14 18:09.

POTATO-MAN saves the day! - Random
Re: the epilogue of a success [Re: Kartoffel] #436271
01/22/14 18:48
01/22/14 18:48
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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Hiporope and its pain
Not really a problem. You can download the same files unpacked in the original spanish topic. The main problem here is the propiety of the models that I don`t own.

It is not really a SSAO, but my personal approach. That is why I'd say strange not wrong xP

Re: the epilogue of a success [Re: txesmi] #436272
01/22/14 18:56
01/22/14 18:56
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Bavaria, Germany
sorry, I was talking about the supersampling (-antialiasing), not screenspace ambient occlusion grin


POTATO-MAN saves the day! - Random
Re: the epilogue of a success [Re: Kartoffel] #436310
01/23/14 09:30
01/23/14 09:30
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Posts: 1,337
Hiporope and its pain
@Kartoffel
You are totally right, sorry. I botched the supersampling xP

now the supersampled image looks as expected
Code:
float2 texCoor = inTex.xy / 2.0;
texCoor += vecViewPort.zw * 0.25f;
finalColor.rgb = tex2D ( mtlSkin1Sampler, texCoor.xy ).rgb;





and this is the downsampled image
Code:
float2 offset[4] = {  1,  1, -1,  1,  1, -1, -1, -1 };
float2 texCoor = inTex.xy*2.0f + vecViewPort.zw*0.25f; 
float2 fScale = vecViewPort.zw * 0.125f;
for ( int i=0; i<4; i+=1 )
{
	float2 Offset = offset[i].xy * fScale;
	tex.rgb += tex2D ( mtlSkin1Sampler, texCoor.xy+Offset.xy ).rgb * 0.25f;
}











Re: the epilogue of a success [Re: txesmi] #436351
01/23/14 22:05
01/23/14 22:05
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
What about HDR for the candels?




Re: the epilogue of a success [Re: txesmi] #436352
01/23/14 22:21
01/23/14 22:21
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
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Iglarion  Offline
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Joined: Jul 2004
Posts: 785
Serbia
Looks great!


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