2 registered members (AndrewAMD, ChrstphFr),
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Re: Gamestudio 8.45 public beta
[Re: Kartoffel]
#436144
01/20/14 16:59
01/20/14 16:59
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Joined: Jul 2013
Posts: 158
Feindbild
Member
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Member
Joined: Jul 2013
Posts: 158
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Re: Gamestudio 8.45 public beta
[Re: Feindbild]
#436171
01/20/14 22:22
01/20/14 22:22
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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The OVERLAY flag for particles enforces writing into the z buffer for special purposes.
Oh, some way for fluids rendering, finally?^^ I guess each particle has a constant z value across it's surface? ANyway, muuuuch better than previously. Thank you very much^^
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Gamestudio 8.45 public beta
[Re: djfeeler]
#436658
01/30/14 19:47
01/30/14 19:47
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Joined: Oct 2011
Posts: 1,082 Germany
Ch40zzC0d3r
Serious User
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Serious User
Joined: Oct 2011
Posts: 1,082
Germany
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Thanks! But for some reason my 3D view which renders a 3D model into a 2D layer is invisible now
Last edited by Ch40zzC0d3r; 01/30/14 20:08.
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Re: Gamestudio 8.45 public beta
[Re: jcl]
#436686
01/31/14 09:59
01/31/14 09:59
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Joined: Oct 2011
Posts: 1,082 Germany
Ch40zzC0d3r
Serious User
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Serious User
Joined: Oct 2011
Posts: 1,082
Germany
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No, I have to test a bit more, but the new beta seems more buggy to me My PhysX ragdolls and weapons etc are bugging again, flying through some walls etc. Im gonna stay with the old version until you are able to fix this. For the views Im using this declaration:
VIEW *playerSelectionView =
{
arc = 60;
clip_near = 1;
aspect = 0.972;
flags = SHOW | NOSKY | NOWORLD | NOENT;
}
entPlayerSelect = ent_create("Models\\player_new.mdl", vector(991337, -54785, -584132), selection_rotate);
vec_set(playerSelectionView.x, vector(991270, -54785, -584128));
playerSelectionView.genius = entPlayerSelect;
playerSelectionView.bmap = bmap_createblack(256, 256, 8888);
RenderViewToBitmap(playerSelectionView, pPlayerPanel, 1);
Last edited by Ch40zzC0d3r; 01/31/14 10:00.
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