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Re: Tip of the Week #10: New Pathfinding Solution! [Re: Superku] #453767
08/11/15 20:14
08/11/15 20:14
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Thanks, I soon want to implement pathing in a new project so this will come in handy for ideas.

TotW#10: Pathfinding 1.26 [Re: Reconnoiter] #463551
12/12/16 12:22
12/12/16 12:22
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
There is a new and improved version available!
It mostly consists of bug fixes, some of which quite severe (including an infinite loop and, even more importantly, the pathfinding not working when entities moved across multiple regions!).

There is an (unused) new function which lets you project a position in world space onto a WED path, for example to put a camera on a path with the player's position in mind.

Download: http://superku.de/HPF_v1.26.zip


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: TotW#10: Pathfinding 1.26 [Re: Superku] #463552
12/12/16 13:32
12/12/16 13:32
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Woot! Thanks! Gonna try it now


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