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Re: PhysX Cloth Beta Samples
[Re: rojart]
#432229
11/02/13 19:15
11/02/13 19:15
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Joined: Feb 2010
Posts: 886
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Yes, yes, me to!
Also, are we actually able to use soft bodies, cloths etc...? Are there any exsample in how to use it?
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Re: PhysX Cloth Beta Samples
[Re: rojart]
#434354
12/17/13 11:49
12/17/13 11:49
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Joined: Dec 2003
Posts: 1,225 germany
gri
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hi rojart,
I know these days before christmas are timeconsuming.
Could you give us a feedback how development is going on with fluid or softbody ?
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: PhysX Cloth Beta Samples
[Re: gri]
#434457
12/19/13 02:00
12/19/13 02:00
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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hi gri, sorry for the delay. Well, i'm currently working very hard on the fluid implementation and there are some problems with the new OVERLAY flag for the particles, video below. Theoretically the fluid demo should be ready this weekend. Soft bodies works individually for me now, because you need an tetrahedral meshes for it. But if you need something special, just let me know what you need.
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Re: PhysX Cloth Beta Samples
[Re: rojart]
#434462
12/19/13 07:47
12/19/13 07:47
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Joined: Dec 2003
Posts: 1,225 germany
gri
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hi,
thanks for response.
The video looks nice. But this softbody thing, I cant get it yet.
If you have the time, could you explain the need of tetrahedral mesh. Or better how is the workflow to get softbody physics for that.
On the screen in your first post there the pumpkin is going down the stairs, has it a special mesh?
What is to do if I want to realize something like an punchbag ?
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: PhysX Cloth Beta Samples
[Re: gri]
#434516
12/20/13 03:40
12/20/13 03:40
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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Yes, of course! Take a look at the paper document below, this article will teach you how tetrahedral meshes in soft bodies works. PhysXViewer tool supports authoring of tetrahedral models, but i really need to ask nVidia if this tool can be shared, if not i'll make an automated converter.
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Re: PhysX Cloth Beta Samples
[Re: rojart]
#434519
12/20/13 07:50
12/20/13 07:50
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Joined: Dec 2003
Posts: 1,225 germany
gri
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thanks,
now I get it. There have to be an additional mesh as volume, and filled inside. This serves as reference and deforms the renderingmodel.
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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